Steam players in game
1
- Reviews
- 11
First reading taken Aug 9, 2026 — the chart appears once there are two.
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Mobile game · 2018
Picking up two years after the events of their first adventure, Zack and friends find themselves off on another quest, but this time to save the parallel world of Archelio, which is on the verge of being frozen in ice. However, after a small mishap prior to arriving at their intended destination, the party finds themselves out of weapons and out of luck. Nevertheless, with the help of their new companion Nadia and a fairy named Rapscal, their investigation into the cause of this abnormal phenomenon gets back on track. That is, until a mysterious creature and suspicious fellow with divine powers show up and attempt to stop them from finding out the truth. As conflicting evidence begins to mount, will the party be able to reverse this crisis as they had hoped for or will their actions turn out to be the catalyst for something much, much worse...?!
Estimated daily players
Range 6–25
Estimated total players
Range 220–660
Estimates, not counts — nobody publishes real player numbers for mobile games, so these are modelled from public signals. How we work them out
Nobody publishes how many people play Asdivine Hearts II, so these figures are modelled from the public counts on Steam, Twitch. Each count stands in a roughly known ratio to a population — one Play rating per ~45 players, one Steam review per ~35 owners — and the estimates below combine those readings, weighted by how much each source can be trusted to speak for the whole game. Read the range as the answer and the headline as its middle.
Estimated daily players
~12
0.0% no change vs one week agoRange 6 – 25
Built from the live counts: Steam concurrents, Discord and Reddit members online, Twitch viewers.
Estimated total players
~390
0.0% no change vs one week agoRange 220 – 660
Everyone who has ever played, from the cumulative counts: store ratings and installs, Steam reviews, members and subscribers.
2 readings · last 2 days
from live counts
| Month | Estimated total players | Change |
|---|---|---|
| August 2026 | ~200 | — |
Last checked Aug 9, 2026
How many people have rated, reviewed or installed Asdivine Hearts II where it is sold.
How many people gather around Asdivine Hearts II outside the stores — members, subscribers and live viewers.
Not tracked for Asdivine Hearts II: Google Play, App Store, Discord, Reddit, YouTube. A platform appears here once the game has a link to it — most mobile games have no Steam port or subreddit, so a gap is normal rather than a sign the game is small.
We estimate that about 390 people have played Asdivine Hearts II — plausibly between 220 and 660. Around 12 of them play on a given day, in a range of 6 and 25. Both figures are modelled from public counts on Steam and Twitch rather than published by the developer, so read them as a scale rather than as a headcount.
Yes. Asdivine Hearts II is holding steady — it measured within a percent of where it was a week ago. We recheck every source daily, and the charts on this page show each platform's readings over time.
Nobody publishes player counts for mobile games, so we infer them. Each public count we can read is converted into a population using a documented ratio — roughly one Google Play rating per 45 people who played, one Steam review per 35 owners, one Discord member per 40 players — and the live counts (Steam concurrents, members online, Twitch viewers) are converted the same way into a daily figure. Those separate estimates are then averaged in proportion to how much each source can be trusted, which is why sources that disagree widen the published range instead of cancelling out. This page is built on 2 readings taken since August 8, 2026.
Asdivine Hearts II was released on December 18, 2018 for Android and iOS.
Asdivine Hearts II is available on Android and iOS.
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