Google Play ratings
7,569
- Average rating
- 4.7
- Installs
- 100K+
First reading taken Aug 9, 2026 — the chart appears once there are two.
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Mobile game · 2019
Make your very own world-class basketball team! Specialize in one skill? Be a jack-of-all-trades? Or something in between? Create your own basketball team, recruit a cast of zany players, and compete against other teams. It's up to YOU to coach them to victory! Plus, build facilities for your clubhouse for your players and visitors to enjoy. Mix, match, and position them however you like! Sign with sponsors to gain impressive monetary support. Foster them alongside the rest of your team for even more rewards! Don't forget to connect with your local fans through community outreach. The more they learn about basketball, the more passionate they'll become! With the help of your players, sponsors, and spectators, you'll create the world's best basketball team! Try searching for "Kairosoft" to see all of our games!!
Estimated daily players
Range 42–180
Estimated total players
Range 5.2K–19K
Estimates, not counts — nobody publishes real player numbers for mobile games, so these are modelled from public signals. How we work them out
Nobody publishes how many people play Basketball Club Story, so these figures are modelled from the public counts on Google Play, App Store, Steam, Twitch. Each count stands in a roughly known ratio to a population — one Play rating per ~45 players, one Steam review per ~35 owners — and the estimates below combine those readings, weighted by how much each source can be trusted to speak for the whole game. Read the range as the answer and the headline as its middle.
Estimated daily players
~84
0.0% no change vs one week agoRange 42 – 180
Built from the live counts: Steam concurrents, Discord and Reddit members online, Twitch viewers.
Estimated total players
~10,000
0.0% no change vs one week agoRange 5.2K – 19K
Everyone who has ever played, from the cumulative counts: store ratings and installs, Steam reviews, members and subscribers.
2 readings · last 2 days
from live counts
| Month | Estimated total players | Change |
|---|---|---|
| August 2026 | ~37,000 | — |
Last checked Aug 9, 2026
How many people have rated, reviewed or installed Basketball Club Story where it is sold.
How many people gather around Basketball Club Story outside the stores — members, subscribers and live viewers.
Not tracked for Basketball Club Story: Discord, Reddit, YouTube. A platform appears here once the game has a link to it — most mobile games have no Steam port or subreddit, so a gap is normal rather than a sign the game is small.
We estimate that about 10,000 people have played Basketball Club Story — plausibly between 5.2K and 19K. Around 84 of them play on a given day, in a range of 42 and 180. Both figures are modelled from public counts on Google Play, App Store, Steam and Twitch rather than published by the developer, so read them as a scale rather than as a headcount.
Yes. Basketball Club Story is holding steady — it measured within a percent of where it was a week ago. We recheck every source daily, and the charts on this page show each platform's readings over time.
Nobody publishes player counts for mobile games, so we infer them. Each public count we can read is converted into a population using a documented ratio — roughly one Google Play rating per 45 people who played, one Steam review per 35 owners, one Discord member per 40 players — and the live counts (Steam concurrents, members online, Twitch viewers) are converted the same way into a daily figure. Those separate estimates are then averaged in proportion to how much each source can be trusted, which is why sources that disagree widen the published range instead of cancelling out. This page is built on 2 readings taken since August 8, 2026.
Basketball Club Story was released on June 30, 2019 for Android and iOS.
Basketball Club Story is available on Android and iOS. You can get it from Google Play, App Store (iPhone) and App Store (iPad).
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