Google Play ratings
96
0.0% no change vs Aug 8, 2026- Average rating
- 4.5
- Installs
- 1K+
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Mobile game · 2019
Cat Quest II, a fantasy action-adventure RPG, returns to the world of Felingard to expand on the original with more explosive spells, expanded weapon options, an exciting new character switch mechanic, and local co-op! Play as both a cat and dog as you explore their kingdoms solo or with a friend! Quest in a world filled with magic, curious monsters, and go on a catventure like never before!
Estimated daily players
Range 14–1K
Estimated total players
Range 1.4K–6.8K
Estimates, not counts — nobody publishes real player numbers for mobile games, so these are modelled from public signals. How we work them out
Nobody publishes how many people play Cat Quest II, so these figures are modelled from the public counts on Google Play, App Store, Steam, Twitch. Each count stands in a roughly known ratio to a population — one Play rating per ~45 players, one Steam review per ~35 owners — and the estimates below combine those readings, weighted by how much each source can be trusted to speak for the whole game. Read the range as the answer and the headline as its middle.
Estimated daily players
~160
0.0% no change vs one week agoRange 14 – 1K
Built from the live counts: Steam concurrents, Discord and Reddit members online, Twitch viewers.
Estimated total players
~3,100
0.0% no change vs one week agoRange 1.4K – 6.8K
Everyone who has ever played, from the cumulative counts: store ratings and installs, Steam reviews, members and subscribers.
2 readings · last 2 days
from live counts
| Month | Estimated total players | Change |
|---|---|---|
| August 2026 | ~4,600 | — |
Last checked Aug 9, 2026
How many people have rated, reviewed or installed Cat Quest II where it is sold.
How many people gather around Cat Quest II outside the stores — members, subscribers and live viewers.
Not tracked for Cat Quest II: Discord, Reddit, YouTube. A platform appears here once the game has a link to it — most mobile games have no Steam port or subreddit, so a gap is normal rather than a sign the game is small.
Under threat from a continuing war between the cats of Felingard and the advancing dogs of the Lupus Empire, Cat Quest II tells the tail of two kings, brought together against their will, on a journey of paw-some discovery to reclaim their thrones.
We estimate that about 3,100 people have played Cat Quest II — plausibly between 1.4K and 6.8K. Around 160 of them play on a given day, in a range of 14 and 1K. Both figures are modelled from public counts on Google Play, App Store, Steam and Twitch rather than published by the developer, so read them as a scale rather than as a headcount.
Yes. Cat Quest II is holding steady — it measured within a percent of where it was a week ago. We recheck every source daily, and the charts on this page show each platform's readings over time.
Nobody publishes player counts for mobile games, so we infer them. Each public count we can read is converted into a population using a documented ratio — roughly one Google Play rating per 45 people who played, one Steam review per 35 owners, one Discord member per 40 players — and the live counts (Steam concurrents, members online, Twitch viewers) are converted the same way into a daily figure. Those separate estimates are then averaged in proportion to how much each source can be trusted, which is why sources that disagree widen the published range instead of cancelling out. This page is built on 2 readings taken since August 8, 2026.
Cat Quest II has 1 viewers on Twitch, as of August 9, 2026.
Cat Quest II was released on September 19, 2019 for Android and iOS.
Cat Quest II is available on Android and iOS. You can get it from Google Play and App Store (iPhone).
Other mobile games from Flyhigh Works, PQube, Kepler Interactive, and The Gentlebros.

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