Steam players in game
244
+9.4% vs Aug 8, 2026- Reviews
- 3,052
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Mobile game · 2025
Cyber Knights is a tactical RPG in an original cyberpunk setting ten years in the making. Build your team of hackers, mercs and malcontents wisely; their stories will become interwoven with your own. Use powerful cyberware, shady connections, stealth, hacking and more to rise in the neon-soaked future.
Estimated daily players
Range 1.3K–5.6K
Estimated total players
Range 61K–180K
Estimates, not counts — nobody publishes real player numbers for mobile games, so these are modelled from public signals. How we work them out
Nobody publishes how many people play Cyber Knights: Flashpoint, so these figures are modelled from the public counts on Steam, Reddit. Each count stands in a roughly known ratio to a population — one Play rating per ~45 players, one Steam review per ~35 owners — and the estimates below combine those readings, weighted by how much each source can be trusted to speak for the whole game. Read the range as the answer and the headline as its middle.
Estimated daily players
~2,700
0.0% no change vs one week agoRange 1.3K – 5.6K
Built from the live counts: Steam concurrents, Discord and Reddit members online, Twitch viewers.
Estimated total players
~110,000
0.0% no change vs one week agoRange 61K – 180K
Everyone who has ever played, from the cumulative counts: store ratings and installs, Steam reviews, members and subscribers.
2 readings · last 2 days
from live counts
| Month | Estimated total players | Change |
|---|---|---|
| August 2026 | ~110,000 | — |
Last checked Aug 9, 2026
How many people have rated, reviewed or installed Cyber Knights: Flashpoint where it is sold.
How many people gather around Cyber Knights: Flashpoint outside the stores — members, subscribers and live viewers.
Not tracked for Cyber Knights: Flashpoint: Google Play, App Store, Discord, YouTube, Twitch. A platform appears here once the game has a link to it — most mobile games have no Steam port or subreddit, so a gap is normal rather than a sign the game is small.
Explore the dark future of 2231 as you run your crew of underworld mercenaries, pulling off high-stakes heists you choose from faction power players to survive. Cyber Knights wraps a world full of consequential story choices and character development around an extensive core of classic and new tactical RPG mechanics. Cyber Knights strikes a unique tone with a futuristic setting that has passed through the messy near-future to arrive at dystopian 2231. Man-made environmental disasters have ravaged our biosphere. Artificial consciousness has been created, subsequently murdered, and then strictly outlawed at a global level. Megacorporate colonies and research stations dot the solar system from Venus to Jupiter. Quantum computing has radically altered the digital landscape and the very meaning of privacy and digital security. The game's threaded stories originate from both inside and outside your team -- weaving together threads from your hired mercenaries, criminal connections and history that just won’t die. These stories operate on three interconnected and at times overlapping levels -- personal stories (your team), contact stories (your employers) and event stories (city-wide). And every choice you make and mission you run will impact your character's permanent Traits, changing them in both subtle and big ways. Their stories and your choices combine to create a unique narrative for every game, every Knight and every team.
We estimate that about 110,000 people have played Cyber Knights: Flashpoint — plausibly between 61K and 180K. Around 2,700 of them play on a given day, in a range of 1.3K and 5.6K. Both figures are modelled from public counts on Steam and Reddit rather than published by the developer, so read them as a scale rather than as a headcount.
Yes. Cyber Knights: Flashpoint is holding steady — it measured within a percent of where it was a week ago. We recheck every source daily, and the charts on this page show each platform's readings over time.
Nobody publishes player counts for mobile games, so we infer them. Each public count we can read is converted into a population using a documented ratio — roughly one Google Play rating per 45 people who played, one Steam review per 35 owners, one Discord member per 40 players — and the live counts (Steam concurrents, members online, Twitch viewers) are converted the same way into a daily figure. Those separate estimates are then averaged in proportion to how much each source can be trusted, which is why sources that disagree widen the published range instead of cancelling out. This page is built on 2 readings taken since August 8, 2026.
Cyber Knights: Flashpoint has 1,747 members on Reddit, as of August 9, 2026.
Cyber Knights: Flashpoint was released on June 2, 2025 for Android and iOS.
Cyber Knights: Flashpoint is available on Android and iOS.