App Store ratings
1,760
0.0% no change vs Aug 8, 2026- Average rating
- 4.9
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Mobile game · 2012
200 songs and 400 variations, including many from famous composers around the world. Beautiful hand-drawn art style. Easy, intuitive Active Scan Line system and 3 types of notes. Different display modes allow player-friendly previewing of notes. Strong beat and rhythms provide satisfying feedback for taps. More than 9 difficulty levels for more fun and challenges. Various music genres: POP, JAZZ, TRANCE, HARDCORE, DRUM 'N BASS and much more.
Estimated daily players
Range 530–32K
Estimated total players
Range 53K–210K
Estimates, not counts — nobody publishes real player numbers for mobile games, so these are modelled from public signals. How we work them out
Nobody publishes how many people play Cytus, so these figures are modelled from the public counts on App Store, Twitch. Each count stands in a roughly known ratio to a population — one Play rating per ~45 players, one Steam review per ~35 owners — and the estimates below combine those readings, weighted by how much each source can be trusted to speak for the whole game. Read the range as the answer and the headline as its middle.
Estimated daily players
~5,300
0.0% no change vs one week agoRange 530 – 32K
No source reports a live count for this game, so this is a share of the total player base — a genre assumption rather than an observation, which is why the range is wide.
Estimated total players
~110,000
0.0% no change vs one week agoRange 53K – 210K
Everyone who has ever played, from the cumulative counts: store ratings and installs, Steam reviews, members and subscribers.
2 readings · last 2 days
| Month | Estimated total players | Change |
|---|---|---|
| August 2026 | ~110,000 | — |
Last checked Aug 9, 2026
How many people have rated, reviewed or installed Cytus where it is sold.
How many people gather around Cytus outside the stores — members, subscribers and live viewers.
Not tracked for Cytus: Google Play, Steam, Discord, Reddit, YouTube. A platform appears here once the game has a link to it — most mobile games have no Steam port or subreddit, so a gap is normal rather than a sign the game is small.
In the distant future, the only sentient beings in the world are robots. They are the last remnant of the human spirit. However, mankind is not dead. A technology exists that is capable of transferring memories to these robots. But with limited space, new memories will gradually overwrite the old. To prevent the emotions in human memories from fading away, the robots resorted to converting the emotions to music and storing them in a place called Cytus. The robots use these songs to experience human emotion and dream that souls exist in each of them... Cytus
We estimate that about 110,000 people have played Cytus — plausibly between 53K and 210K. Around 5,300 of them play on a given day, in a range of 530 and 32K. Both figures are modelled from public counts on App Store and Twitch rather than published by the developer, so read them as a scale rather than as a headcount.
Yes. Cytus is holding steady — it measured within a percent of where it was a week ago. We recheck every source daily, and the charts on this page show each platform's readings over time.
Nobody publishes player counts for mobile games, so we infer them. Each public count we can read is converted into a population using a documented ratio — roughly one Google Play rating per 45 people who played, one Steam review per 35 owners, one Discord member per 40 players — and the live counts (Steam concurrents, members online, Twitch viewers) are converted the same way into a daily figure. Those separate estimates are then averaged in proportion to how much each source can be trusted, which is why sources that disagree widen the published range instead of cancelling out. This page is built on 2 readings taken since August 8, 2026.
Cytus was released on January 12, 2012 for Android and iOS.
Cytus is available on Android and iOS. You can get it from App Store (iPhone) and App Store (iPad).
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