App Store ratings
2,303
0.0% no change vs Aug 8, 2026- Average rating
- 4.7
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Mobile game · 2017
Divinity: Original Sin II is a single- and multiplayer top-down, party-based role-playing game with pen & paper RPG-like levels of freedom. It features turn-based combat, a strong focus on systematic gameplay and a well-grounded narrative.
Estimated daily players
Range 30K–130K
Estimated total players
Range 140K–7.2M
Estimates, not counts — nobody publishes real player numbers for mobile games, so these are modelled from public signals. How we work them out
Nobody publishes how many people play Divinity: Original Sin II, so these figures are modelled from the public counts on App Store, Steam, Twitch. Each count stands in a roughly known ratio to a population — one Play rating per ~45 players, one Steam review per ~35 owners — and the estimates below combine those readings, weighted by how much each source can be trusted to speak for the whole game. Read the range as the answer and the headline as its middle.
Estimated daily players
~60,000
0.0% no change vs one week agoRange 30K – 130K
Built from the live counts: Steam concurrents, Discord and Reddit members online, Twitch viewers.
Estimated total players
~520,000
0.0% no change vs one week agoRange 140K – 7.2M
Everyone who has ever played, from the cumulative counts: store ratings and installs, Steam reviews, members and subscribers.
2 readings · last 2 days
from live counts
| Month | Estimated total players | Change |
|---|---|---|
| August 2026 | ~330,000 | — |
Last checked Aug 9, 2026
How many people have rated, reviewed or installed Divinity: Original Sin II where it is sold.
How many people gather around Divinity: Original Sin II outside the stores — members, subscribers and live viewers.
Not tracked for Divinity: Original Sin II: Google Play, Discord, Reddit, YouTube. A platform appears here once the game has a link to it — most mobile games have no Steam port or subreddit, so a gap is normal rather than a sign the game is small.
The Divine is dead. The Void approaches. And the powers lying dormant within you are soon to awaken. The battle for Divinity has begun. Choose wisely and trust sparingly; darkness lurks within every heart.
We estimate that about 520,000 people have played Divinity: Original Sin II — plausibly between 140K and 7.2M. Around 60,000 of them play on a given day, in a range of 30K and 130K. Both figures are modelled from public counts on App Store, Steam and Twitch rather than published by the developer, so read them as a scale rather than as a headcount.
Yes. Divinity: Original Sin II is holding steady — it measured within a percent of where it was a week ago. We recheck every source daily, and the charts on this page show each platform's readings over time.
Nobody publishes player counts for mobile games, so we infer them. Each public count we can read is converted into a population using a documented ratio — roughly one Google Play rating per 45 people who played, one Steam review per 35 owners, one Discord member per 40 players — and the live counts (Steam concurrents, members online, Twitch viewers) are converted the same way into a daily figure. Those separate estimates are then averaged in proportion to how much each source can be trusted, which is why sources that disagree widen the published range instead of cancelling out. This page is built on 2 readings taken since August 8, 2026.
Divinity: Original Sin II has 57 viewers on Twitch, as of August 9, 2026.
Divinity: Original Sin II was released on September 14, 2017 for iOS.
Divinity: Original Sin II is available on iOS. You can get it from App Store (iPhone).