Google Play ratings
965,658
- Average rating
- 4.2
- Installs
- 50M+
First reading taken Aug 9, 2026 — the chart appears once there are two.
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Mobile game · 2009
In Doodle Jump, the aim is to guide a four-legged animal called "The Doodler" up a never-ending series of platforms without falling.
Estimated daily players
Range 500–9M
Estimated total players
Range 50K–60M
Estimates, not counts — nobody publishes real player numbers for mobile games, so these are modelled from public signals. How we work them out
Nobody publishes how many people play Doodle Jump, so these figures are modelled from the public counts on Google Play, App Store, Twitch. Each count stands in a roughly known ratio to a population — one Play rating per ~45 players, one Steam review per ~35 owners — and the estimates below combine those readings, weighted by how much each source can be trusted to speak for the whole game. Read the range as the answer and the headline as its middle.
Estimated daily players
~230,000
0.0% no change vs one week agoRange 500 – 9M
No source reports a live count for this game, so this is a share of the total player base — a genre assumption rather than an observation, which is why the range is wide.
Estimated total players
~4,600,000
0.0% no change vs one week agoRange 50K – 60M
Everyone who has ever played, from the cumulative counts: store ratings and installs, Steam reviews, members and subscribers.
2 readings · last 2 days
| Month | Estimated total players | Change |
|---|---|---|
| August 2026 | ~2,300,000 | — |
Last checked Aug 9, 2026
How many people have rated, reviewed or installed Doodle Jump where it is sold.
How many people gather around Doodle Jump outside the stores — members, subscribers and live viewers.
Not tracked for Doodle Jump: Steam, Discord, Reddit, YouTube. A platform appears here once the game has a link to it — most mobile games have no Steam port or subreddit, so a gap is normal rather than a sign the game is small.
In Doodle Jump, the aim is to guide a four-legged animal called "The Doodler" up a never-ending series of platforms without falling.
We estimate that about 4,600,000 people have played Doodle Jump — plausibly between 50K and 60M. Around 230,000 of them play on a given day, in a range of 500 and 9M. Both figures are modelled from public counts on Google Play, App Store and Twitch rather than published by the developer, so read them as a scale rather than as a headcount.
Yes. Doodle Jump is holding steady — it measured within a percent of where it was a week ago. We recheck every source daily, and the charts on this page show each platform's readings over time.
Nobody publishes player counts for mobile games, so we infer them. Each public count we can read is converted into a population using a documented ratio — roughly one Google Play rating per 45 people who played, one Steam review per 35 owners, one Discord member per 40 players — and the live counts (Steam concurrents, members online, Twitch viewers) are converted the same way into a daily figure. Those separate estimates are then averaged in proportion to how much each source can be trusted, which is why sources that disagree widen the published range instead of cancelling out. This page is built on 2 readings taken since August 8, 2026.
Doodle Jump was released on March 16, 2009 for Android, BlackBerry OS, iOS, Legacy Mobile Device and Windows Phone.
Doodle Jump is available on Android, BlackBerry OS, iOS, Legacy Mobile Device and Windows Phone. You can get it from Google Play and App Store (iPhone).
Other mobile games from Lima Sky, Raw Thrills, Real Networks, and GameHouse.

2004 · Legacy Mobile Device

2004 · iOS

2006 · iOS, Windows Phone

2006 · iOS

2007 · Legacy Mobile Device

2007 · Legacy Mobile Device

2008 · iOS

2009 · iOS

2009 · Windows Phone

2009 · Android, iOS, Legacy Mobile Device

2011 · Android, iOS, Legacy Mobile Device

2011 · iOS

2011 · Android, iOS

2013 · Android, iOS
~12K2014 · iOS
~5.8K2015 · Android, iOS
~560K2017 · Android, iOS
~730K2017 · Android, iOS
~78K2017 · Android, iOS
~410K2019 · Android, iOS
~320K2019 · Android, iOS
~2.3M2020 · Android, iOS
~130K2022 · Android, iOS
~120K2023 · Android, iOS