Google Play ratings
20,556
- Average rating
- 4.4
- Installs
- 5M+
First reading taken Aug 9, 2026 — the chart appears once there are two.
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Mobile game · 2016
Run far & fast across beautiful lands with the ten Horse Guardians of Everbloom!
Estimated daily players
Range 8.3K–500K
Estimated total players
Range 830K–3.3M
Estimates, not counts — nobody publishes real player numbers for mobile games, so these are modelled from public signals. How we work them out
Nobody publishes how many people play EverRun, so these figures are modelled from the public counts on Google Play, App Store, Twitch. Each count stands in a roughly known ratio to a population — one Play rating per ~45 players, one Steam review per ~35 owners — and the estimates below combine those readings, weighted by how much each source can be trusted to speak for the whole game. Read the range as the answer and the headline as its middle.
Estimated daily players
~83,000
0.0% no change vs one week agoRange 8.3K – 500K
No source reports a live count for this game, so this is a share of the total player base — a genre assumption rather than an observation, which is why the range is wide.
Estimated total players
~1,700,000
0.0% no change vs one week agoRange 830K – 3.3M
Everyone who has ever played, from the cumulative counts: store ratings and installs, Steam reviews, members and subscribers.
2 readings · last 2 days
| Month | Estimated total players | Change |
|---|---|---|
| August 2026 | ~1,900,000 | — |
Last checked Aug 9, 2026
How many people have rated, reviewed or installed EverRun where it is sold.
How many people gather around EverRun outside the stores — members, subscribers and live viewers.
Not tracked for EverRun: Steam, Discord, Reddit, YouTube. A platform appears here once the game has a link to it — most mobile games have no Steam port or subreddit, so a gap is normal rather than a sign the game is small.
We estimate that about 1,700,000 people have played EverRun — plausibly between 830K and 3.3M. Around 83,000 of them play on a given day, in a range of 8.3K and 500K. Both figures are modelled from public counts on Google Play, App Store and Twitch rather than published by the developer, so read them as a scale rather than as a headcount.
Yes. EverRun is holding steady — it measured within a percent of where it was a week ago. We recheck every source daily, and the charts on this page show each platform's readings over time.
Nobody publishes player counts for mobile games, so we infer them. Each public count we can read is converted into a population using a documented ratio — roughly one Google Play rating per 45 people who played, one Steam review per 35 owners, one Discord member per 40 players — and the live counts (Steam concurrents, members online, Twitch viewers) are converted the same way into a daily figure. Those separate estimates are then averaged in proportion to how much each source can be trusted, which is why sources that disagree widen the published range instead of cancelling out. This page is built on 2 readings taken since August 8, 2026.
EverRun was released on October 18, 2016 for Android and iOS.
EverRun is available on Android and iOS. You can get it from Google Play and App Store (iPhone).
Other mobile games from Budge Studios.
~12M2014 · Android, iOS
~2.5M2014 · Android, iOS

2015 · Android, iOS

2015 · Android

2016 · Android

2016 · Android
~4.4M2016 · Android, iOS

2016 · Android, iOS
~3.9M2016 · Android, iOS
~2.9M2017 · Android, iOS
~8.3M2017 · Android, iOS
~4.6M2017 · Android, iOS

2018 · Android, iOS
~37M2018 · Android, iOS
~2.8M2019 · Android, iOS
~2.3M2019 · Android, iOS

2020 · Android

2022 · Android
~65M2023 · Android, iOS
~6.6M2024 · Android, iOS

TBA · Android, iOS