Google Play ratings
26,681
- Average rating
- 3.9
- Installs
- 1M+
First reading taken Aug 9, 2026 — the chart appears once there are two.
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Mobile game · 2018
Fly and eat or be eaten. See if you can survive in this game. Eat creatures with a green border and avoid those with red ones. Do not forget to drink water.
Estimated daily players
Range 440–53K
Estimated total players
Range 44K–350K
Estimates, not counts — nobody publishes real player numbers for mobile games, so these are modelled from public signals. How we work them out
Nobody publishes how many people play EvoWorld.io, so these figures are modelled from the public counts on Google Play, Reddit. Each count stands in a roughly known ratio to a population — one Play rating per ~45 players, one Steam review per ~35 owners — and the estimates below combine those readings, weighted by how much each source can be trusted to speak for the whole game. Read the range as the answer and the headline as its middle.
Estimated daily players
~6,200
0.0% no change vs one week agoRange 440 – 53K
No source reports a live count for this game, so this is a share of the total player base — a genre assumption rather than an observation, which is why the range is wide.
Estimated total players
~120,000
0.0% no change vs one week agoRange 44K – 350K
Everyone who has ever played, from the cumulative counts: store ratings and installs, Steam reviews, members and subscribers.
2 readings · last 2 days
| Month | Estimated total players | Change |
|---|---|---|
| August 2026 | ~560,000 | — |
Last checked Aug 9, 2026
How many people have rated, reviewed or installed EvoWorld.io where it is sold.
How many people gather around EvoWorld.io outside the stores — members, subscribers and live viewers.
Not tracked for EvoWorld.io: App Store, Steam, Discord, YouTube, Twitch. A platform appears here once the game has a link to it — most mobile games have no Steam port or subreddit, so a gap is normal rather than a sign the game is small.
We estimate that about 120,000 people have played EvoWorld.io — plausibly between 44K and 350K. Around 6,200 of them play on a given day, in a range of 440 and 53K. Both figures are modelled from public counts on Google Play and Reddit rather than published by the developer, so read them as a scale rather than as a headcount.
Yes. EvoWorld.io is holding steady — it measured within a percent of where it was a week ago. We recheck every source daily, and the charts on this page show each platform's readings over time.
Nobody publishes player counts for mobile games, so we infer them. Each public count we can read is converted into a population using a documented ratio — roughly one Google Play rating per 45 people who played, one Steam review per 35 owners, one Discord member per 40 players — and the live counts (Steam concurrents, members online, Twitch viewers) are converted the same way into a daily figure. Those separate estimates are then averaged in proportion to how much each source can be trusted, which is why sources that disagree widen the published range instead of cancelling out. This page is built on 2 readings taken since August 8, 2026.
EvoWorld.io has 1,770 members on Reddit, as of August 9, 2026.
EvoWorld.io was released on May 23, 2018 for Android.
EvoWorld.io is available on Android. You can get it from Google Play.