App Store ratings
383
0.0% no change vs Aug 8, 2026- Average rating
- 4.7
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Mobile game · 2024
A lovecraftian roguelite. Dive into procedurally generated undersea caves. Collect gold, upgrade your equipment, and Feed the Deep.
Estimated daily players
Range 110–6.9K
Estimated total players
Range 11K–46K
Estimates, not counts — nobody publishes real player numbers for mobile games, so these are modelled from public signals. How we work them out
Nobody publishes how many people play Feed the Deep, so these figures are modelled from the public counts on App Store, Steam, Twitch. Each count stands in a roughly known ratio to a population — one Play rating per ~45 players, one Steam review per ~35 owners — and the estimates below combine those readings, weighted by how much each source can be trusted to speak for the whole game. Read the range as the answer and the headline as its middle.
Estimated daily players
~1,100
0.0% no change vs one week agoRange 110 – 6.9K
No source reports a live count for this game, so this is a share of the total player base — a genre assumption rather than an observation, which is why the range is wide.
Estimated total players
~23,000
0.0% no change vs one week agoRange 11K – 46K
Everyone who has ever played, from the cumulative counts: store ratings and installs, Steam reviews, members and subscribers.
2 readings · last 2 days
| Month | Estimated total players | Change |
|---|---|---|
| August 2026 | ~22,000 | — |
Last checked Aug 9, 2026
How many people have rated, reviewed or installed Feed the Deep where it is sold.
How many people gather around Feed the Deep outside the stores — members, subscribers and live viewers.
Not tracked for Feed the Deep: Google Play, Discord, Reddit, YouTube. A platform appears here once the game has a link to it — most mobile games have no Steam port or subreddit, so a gap is normal rather than a sign the game is small.
Feed the Deep is a compulsive roguelike from the creator of Jetpack Joyride and Fruit Ninja. To protect the floating cities, you must feed the eldritch creature that dwells on the ocean floor, ideally before they feed on *you*. Dive into an ever-changing system of procedurally generated undersea caves. Collect resources that can be traded for upgrades and items on the surface. Explore ever deeper, managing dark spaces, limited oxygen, and hostile wildlife. Complete your mission and Feed the Deep.
We estimate that about 23,000 people have played Feed the Deep — plausibly between 11K and 46K. Around 1,100 of them play on a given day, in a range of 110 and 6.9K. Both figures are modelled from public counts on App Store, Steam and Twitch rather than published by the developer, so read them as a scale rather than as a headcount.
Yes. Feed the Deep is holding steady — it measured within a percent of where it was a week ago. We recheck every source daily, and the charts on this page show each platform's readings over time.
Nobody publishes player counts for mobile games, so we infer them. Each public count we can read is converted into a population using a documented ratio — roughly one Google Play rating per 45 people who played, one Steam review per 35 owners, one Discord member per 40 players — and the live counts (Steam concurrents, members online, Twitch viewers) are converted the same way into a daily figure. Those separate estimates are then averaged in proportion to how much each source can be trusted, which is why sources that disagree widen the published range instead of cancelling out. This page is built on 2 readings taken since August 8, 2026.
Feed the Deep was released on August 16, 2024 for iOS.
Feed the Deep is available on iOS. You can get it from App Store (iPhone).