App Store ratings
337
0.0% no change vs Aug 8, 2026- Average rating
- 4.1
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Mobile game · 2009
ESCAPE TO A DREAMLIKE WORLD From the studio behind the genre-bending titles Journey and flOw comes Flower, a unique gaming experience that lets you soar through a dreamlike world of luscious fields and rolling hills. Control the wind to carry a stream of flower petals around each landscape and watch as it comes to life. Every level has its own unique aims and little mysteries – but you don’t have to worry about them if you don’t feel like it. Flower is about doing what you want, when you want. Freedom is everything.
Estimated daily players
Range 100–6K
Estimated total players
Range 10K–40K
Estimates, not counts — nobody publishes real player numbers for mobile games, so these are modelled from public signals. How we work them out
Nobody publishes how many people play Flower, so these figures are modelled from the public counts on App Store, Steam, Twitch. Each count stands in a roughly known ratio to a population — one Play rating per ~45 players, one Steam review per ~35 owners — and the estimates below combine those readings, weighted by how much each source can be trusted to speak for the whole game. Read the range as the answer and the headline as its middle.
Estimated daily players
~1,000
0.0% no change vs one week agoRange 100 – 6K
Built from the live counts: Steam concurrents, Discord and Reddit members online, Twitch viewers.
Estimated total players
~20,000
0.0% no change vs one week agoRange 10K – 40K
Everyone who has ever played, from the cumulative counts: store ratings and installs, Steam reviews, members and subscribers.
2 readings · last 2 days
from live counts
| Month | Estimated total players | Change |
|---|---|---|
| August 2026 | ~31,000 | — |
Last checked Aug 9, 2026
How many people have rated, reviewed or installed Flower where it is sold.
How many people gather around Flower outside the stores — members, subscribers and live viewers.
Not tracked for Flower: Google Play, Discord, Reddit, YouTube. A platform appears here once the game has a link to it — most mobile games have no Steam port or subreddit, so a gap is normal rather than a sign the game is small.
The goals and journey in each level vary, but all involve flight, exploration and interaction with the worlds presented to you. Using simple SIXAXIS wireless controls and by pressing any button, the player controls the lead petal and accumulates a swarm of flower petals as he moves at his own pace within the environment, causing the on-screen world to change. Flower's gameplay offers different experiences, pacing and rhythm to all players. Along the way, the environment will pose challenges to the player's progress.
We estimate that about 20,000 people have played Flower — plausibly between 10K and 40K. Around 1,000 of them play on a given day, in a range of 100 and 6K. Both figures are modelled from public counts on App Store, Steam and Twitch rather than published by the developer, so read them as a scale rather than as a headcount.
Yes. Flower is holding steady — it measured within a percent of where it was a week ago. We recheck every source daily, and the charts on this page show each platform's readings over time.
Nobody publishes player counts for mobile games, so we infer them. Each public count we can read is converted into a population using a documented ratio — roughly one Google Play rating per 45 people who played, one Steam review per 35 owners, one Discord member per 40 players — and the live counts (Steam concurrents, members online, Twitch viewers) are converted the same way into a daily figure. Those separate estimates are then averaged in proportion to how much each source can be trusted, which is why sources that disagree widen the published range instead of cancelling out. This page is built on 2 readings taken since August 8, 2026.
Flower was released on February 12, 2009 for iOS.
Flower is available on iOS. You can get it from App Store (iPhone).
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2000 · iOS, Legacy Mobile Device

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