App Store ratings
117
0.0% no change vs Aug 8, 2026- Average rating
- 4.8
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Mobile game · 2011
Fly me to the moon! As the heiress of the Kaslana family, the 16-year-old witch Kiana has always dreamed of finding the Eclipse and restoring honor to her family name. With 60 engaging levels, you will experience superb graphics, unique gameplay, and a captivating storyline that will make you fall in love with Kiana. Download now and fly to the moon with Kiana!
Estimated daily players
Range 35–2.1K
Estimated total players
Range 3.5K–14K
Estimates, not counts — nobody publishes real player numbers for mobile games, so these are modelled from public signals. How we work them out
Nobody publishes how many people play FlyMe2theMoon, so these figures are modelled from the public counts on App Store, Twitch. Each count stands in a roughly known ratio to a population — one Play rating per ~45 players, one Steam review per ~35 owners — and the estimates below combine those readings, weighted by how much each source can be trusted to speak for the whole game. Read the range as the answer and the headline as its middle.
Estimated daily players
~350
0.0% no change vs one week agoRange 35 – 2.1K
No source reports a live count for this game, so this is a share of the total player base — a genre assumption rather than an observation, which is why the range is wide.
Estimated total players
~7,000
0.0% no change vs one week agoRange 3.5K – 14K
Everyone who has ever played, from the cumulative counts: store ratings and installs, Steam reviews, members and subscribers.
2 readings · last 2 days
| Month | Estimated total players | Change |
|---|---|---|
| August 2026 | ~7,000 | — |
Last checked Aug 9, 2026
How many people have rated, reviewed or installed FlyMe2theMoon where it is sold.
How many people gather around FlyMe2theMoon outside the stores — members, subscribers and live viewers.
Not tracked for FlyMe2theMoon: Google Play, Steam, Discord, Reddit, YouTube. A platform appears here once the game has a link to it — most mobile games have no Steam port or subreddit, so a gap is normal rather than a sign the game is small.
We estimate that about 7,000 people have played FlyMe2theMoon — plausibly between 3.5K and 14K. Around 350 of them play on a given day, in a range of 35 and 2.1K. Both figures are modelled from public counts on App Store and Twitch rather than published by the developer, so read them as a scale rather than as a headcount.
Yes. FlyMe2theMoon is holding steady — it measured within a percent of where it was a week ago. We recheck every source daily, and the charts on this page show each platform's readings over time.
Nobody publishes player counts for mobile games, so we infer them. Each public count we can read is converted into a population using a documented ratio — roughly one Google Play rating per 45 people who played, one Steam review per 35 owners, one Discord member per 40 players — and the live counts (Steam concurrents, members online, Twitch viewers) are converted the same way into a daily figure. Those separate estimates are then averaged in proportion to how much each source can be trusted, which is why sources that disagree widen the published range instead of cancelling out. This page is built on 2 readings taken since August 8, 2026.
FlyMe2theMoon was released on September 28, 2011 for iOS.
FlyMe2theMoon is available on iOS. You can get it from App Store (iPhone).
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