Google Play ratings
125,599
- Average rating
- 4.7
- Installs
- 5M+
First reading taken Aug 9, 2026 — the chart appears once there are two.
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Mobile game · 2018
Grimvalor is a challenging hack & slash platformer with fast-paced combat in a dark fantasy world. Take control of a lone warrior on a quest to restore a corrupted realm. Embark on a journey through atmospheric landscapes and dungeons in a massive story-driven premium experience.
Estimated daily players
Range 5.9K–900K
Estimated total players
Range 590K–6M
Estimates, not counts — nobody publishes real player numbers for mobile games, so these are modelled from public signals. How we work them out
Nobody publishes how many people play Grimvalor, so these figures are modelled from the public counts on Google Play, App Store, Twitch. Each count stands in a roughly known ratio to a population — one Play rating per ~45 players, one Steam review per ~35 owners — and the estimates below combine those readings, weighted by how much each source can be trusted to speak for the whole game. Read the range as the answer and the headline as its middle.
Estimated daily players
~130,000
0.0% no change vs one week agoRange 5.9K – 900K
No source reports a live count for this game, so this is a share of the total player base — a genre assumption rather than an observation, which is why the range is wide.
Estimated total players
~2,600,000
0.0% no change vs one week agoRange 590K – 6M
Everyone who has ever played, from the cumulative counts: store ratings and installs, Steam reviews, members and subscribers.
2 readings · last 2 days
| Month | Estimated total players | Change |
|---|---|---|
| August 2026 | ~1,600,000 | — |
Last checked Aug 9, 2026
How many people have rated, reviewed or installed Grimvalor where it is sold.
How many people gather around Grimvalor outside the stores — members, subscribers and live viewers.
Not tracked for Grimvalor: Steam, Discord, Reddit, YouTube. A platform appears here once the game has a link to it — most mobile games have no Steam port or subreddit, so a gap is normal rather than a sign the game is small.
A malicious power stirs in the forgotten kingdom of Vallaris. Tasked with discovering the fate of its lost king, your quest quickly takes a sinister turn and you are cast into darkness. Surrounded and outnumbered, you must grab your sword, steel your temper and fight your way through a land that does not welcome you. Except for the friendly merchant - he's grateful for your business.
We estimate that about 2,600,000 people have played Grimvalor — plausibly between 590K and 6M. Around 130,000 of them play on a given day, in a range of 5.9K and 900K. Both figures are modelled from public counts on Google Play, App Store and Twitch rather than published by the developer, so read them as a scale rather than as a headcount.
Yes. Grimvalor is holding steady — it measured within a percent of where it was a week ago. We recheck every source daily, and the charts on this page show each platform's readings over time.
Nobody publishes player counts for mobile games, so we infer them. Each public count we can read is converted into a population using a documented ratio — roughly one Google Play rating per 45 people who played, one Steam review per 35 owners, one Discord member per 40 players — and the live counts (Steam concurrents, members online, Twitch viewers) are converted the same way into a daily figure. Those separate estimates are then averaged in proportion to how much each source can be trusted, which is why sources that disagree widen the published range instead of cancelling out. This page is built on 2 readings taken since August 8, 2026.
Grimvalor was released on October 10, 2018 for Android and iOS.
Grimvalor is available on Android and iOS. You can get it from Google Play and App Store (iPhone).