Steam players in game
26
- Reviews
- 50
First reading taken Aug 9, 2026 — the chart appears once there are two.
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You're a nineteen year old dude who just spent four years in juvenile detention. Today's the day of your release. But you're still under a six month probation period, so you can't do whatever the heck you want just yet. You get assigned to a halfway house way out in the boonies to learn a thing or two about being an adult. After all your were just fifteen years old when they put you away. And in juvie, they don't exactly teach you anything about dealing with the outside world. So you're thinking to yourself you're shit outta luck being shoved from one crap hole to another. Outside, your friendly neighborhood probation officer is waiting to drive you to your new home. Is the new place gonna be as bad as you think? Well, you have to play the game to find out. Or you could just read the rest of this post to get some idea of what to expect.
Estimated daily players
Range 110–480
Estimated total players
Range 980–2.9K
Estimates, not counts — nobody publishes real player numbers for mobile games, so these are modelled from public signals. How we work them out
Nobody publishes how many people play Halfway House, so these figures are modelled from the public counts on Steam. Each count stands in a roughly known ratio to a population — one Play rating per ~45 players, one Steam review per ~35 owners — and the estimates below combine those readings, weighted by how much each source can be trusted to speak for the whole game. Read the range as the answer and the headline as its middle.
Estimated daily players
~230
0.0% no change vs one week agoRange 110 – 480
Built from the live counts: Steam concurrents, Discord and Reddit members online, Twitch viewers.
Estimated total players
~1,700
0.0% no change vs one week agoRange 980 – 2.9K
Everyone who has ever played, from the cumulative counts: store ratings and installs, Steam reviews, members and subscribers.
| Month | Estimated total players | Change |
|---|---|---|
| August 2026 | ~1,700 | — |
Last checked Aug 9, 2026
How many people have rated, reviewed or installed Halfway House where it is sold.
Not tracked for Halfway House: Google Play, App Store, Discord, Reddit, YouTube, Twitch. A platform appears here once the game has a link to it — most mobile games have no Steam port or subreddit, so a gap is normal rather than a sign the game is small.
We estimate that about 1,700 people have played Halfway House — plausibly between 980 and 2.9K. Around 230 of them play on a given day, in a range of 110 and 480. Both figures are modelled from public counts on Steam rather than published by the developer, so read them as a scale rather than as a headcount.
Yes. Halfway House is holding steady — it measured within a percent of where it was a week ago. We recheck every source daily, and the charts on this page show each platform's readings over time.
Nobody publishes player counts for mobile games, so we infer them. Each public count we can read is converted into a population using a documented ratio — roughly one Google Play rating per 45 people who played, one Steam review per 35 owners, one Discord member per 40 players — and the live counts (Steam concurrents, members online, Twitch viewers) are converted the same way into a daily figure. Those separate estimates are then averaged in proportion to how much each source can be trusted, which is why sources that disagree widen the published range instead of cancelling out. This page is built on 1 readings taken since August 9, 2026.
Halfway House is available on Android.