Google Play ratings
28,157
- Average rating
- 4.5
- Installs
- 1M+
First reading taken Aug 9, 2026 — the chart appears once there are two.
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Mobile game · 2018
Spectacular comic boxing game with fighting elements! A thrilling contest of characters with full of personality! Be careful since you may have your bones broken. Realistic movements and actions owing to the motion capture technology! Revolutionary mobile fighting game – head boxing!
Estimated daily players
Range 810–49K
Estimated total players
Range 81K–330K
Estimates, not counts — nobody publishes real player numbers for mobile games, so these are modelled from public signals. How we work them out
Nobody publishes how many people play Head Boxing, so these figures are modelled from the public counts on Google Play, App Store, Twitch. Each count stands in a roughly known ratio to a population — one Play rating per ~45 players, one Steam review per ~35 owners — and the estimates below combine those readings, weighted by how much each source can be trusted to speak for the whole game. Read the range as the answer and the headline as its middle.
Estimated daily players
~8,100
0.0% no change vs one week agoRange 810 – 49K
No source reports a live count for this game, so this is a share of the total player base — a genre assumption rather than an observation, which is why the range is wide.
Estimated total players
~160,000
0.0% no change vs one week agoRange 81K – 330K
Everyone who has ever played, from the cumulative counts: store ratings and installs, Steam reviews, members and subscribers.
2 readings · last 2 days
| Month | Estimated total players | Change |
|---|---|---|
| August 2026 | ~440,000 | — |
Last checked Aug 9, 2026
How many people have rated, reviewed or installed Head Boxing where it is sold.
How many people gather around Head Boxing outside the stores — members, subscribers and live viewers.
Not tracked for Head Boxing: Steam, Discord, Reddit, YouTube. A platform appears here once the game has a link to it — most mobile games have no Steam port or subreddit, so a gap is normal rather than a sign the game is small.
We estimate that about 160,000 people have played Head Boxing — plausibly between 81K and 330K. Around 8,100 of them play on a given day, in a range of 810 and 49K. Both figures are modelled from public counts on Google Play, App Store and Twitch rather than published by the developer, so read them as a scale rather than as a headcount.
Yes. Head Boxing is holding steady — it measured within a percent of where it was a week ago. We recheck every source daily, and the charts on this page show each platform's readings over time.
Nobody publishes player counts for mobile games, so we infer them. Each public count we can read is converted into a population using a documented ratio — roughly one Google Play rating per 45 people who played, one Steam review per 35 owners, one Discord member per 40 players — and the live counts (Steam concurrents, members online, Twitch viewers) are converted the same way into a daily figure. Those separate estimates are then averaged in proportion to how much each source can be trusted, which is why sources that disagree widen the published range instead of cancelling out. This page is built on 2 readings taken since August 8, 2026.
Head Boxing was released on February 22, 2018 for Android and iOS.
Head Boxing is available on Android and iOS. You can get it from Google Play and App Store (iPhone).