Google Play ratings
64
- Average rating
- 4.4
- Installs
- 50K+
First reading taken Aug 9, 2026 — the chart appears once there are two.
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Mobile game · 2023
A new style of skateboarding game using a simple two button mechanic. Tap the left side of your screen to make your skater move. Hold the left side of your screen to make your skater stop. hold the right side of your screen to make your skater crouch. Release the right side of your screen to make your skater Ollie. Crouch on a downhill to give your skater a boost of speed. Release at the right time on an up hill to make your skater launch higher into the air.
Estimated daily players
Range 3–160
Estimated total players
Range 270–1.1K
Estimates, not counts — nobody publishes real player numbers for mobile games, so these are modelled from public signals. How we work them out
Nobody publishes how many people play Hippy Skate, so these figures are modelled from the public counts on Google Play, App Store. Each count stands in a roughly known ratio to a population — one Play rating per ~45 players, one Steam review per ~35 owners — and the estimates below combine those readings, weighted by how much each source can be trusted to speak for the whole game. Read the range as the answer and the headline as its middle.
Estimated daily players
~27
0.0% no change vs one week agoRange 3 – 160
No source reports a live count for this game, so this is a share of the total player base — a genre assumption rather than an observation, which is why the range is wide.
Estimated total players
~540
0.0% no change vs one week agoRange 270 – 1.1K
Everyone who has ever played, from the cumulative counts: store ratings and installs, Steam reviews, members and subscribers.
2 readings · last 2 days
| Month | Estimated total players | Change |
|---|---|---|
| August 2026 | ~2,400 | — |
Last checked Aug 9, 2026
How many people have rated, reviewed or installed Hippy Skate where it is sold.
Not tracked for Hippy Skate: Steam, Discord, Reddit, YouTube, Twitch. A platform appears here once the game has a link to it — most mobile games have no Steam port or subreddit, so a gap is normal rather than a sign the game is small.
There's a feeling in skateboarding that's hard to describe. When you drop into a transition and roll up the walls, you're able to feel a tremendous build of energy that's a combination of muscle, gravity and momentum. It's a feeling that almost any skateboarder will confirm and understand but it’s very unrepresented in skateboarding games. With Hippy Skate, I tried to emulate, accent and simplify this mechanic. While all games are an illusion, Some games are able to achieve an authentic expression of physics that makes the player really understand and feel the movement. With hippy skate I built the rig from scratch in the engine out of primitive joints. This allowed me to let aspects of the character move and swing with the momentum at random so the animations don’t feel stiff or recycled. Also the character is programmed to animate with the environment rather than running a set animation. This makes the character look loose and realistically responsive to the environment. The explicitly nonviolent, and positive purpose of the game is to skate around collecting a set number of peace signs (like coins in most games) as quickly as possible. Gaining the speed, height, and rhythm to collect each of these peace signs is the challenge. In typical side scrolling games of this nature, a player is required to attempt the goal and if they fail the game will pause, player disappear, level rewinds and player is able to attempt again. Hippy Skate is set on a circular track called a pump track in skateboarding culture. With this type of track the player is able to attempt the goal, miss, keep moving for a quick attempt again and more flowy, endless style gameplay.
We estimate that about 540 people have played Hippy Skate — plausibly between 270 and 1.1K. Around 27 of them play on a given day, in a range of 3 and 160. Both figures are modelled from public counts on Google Play and App Store rather than published by the developer, so read them as a scale rather than as a headcount.
Yes. Hippy Skate is holding steady — it measured within a percent of where it was a week ago. We recheck every source daily, and the charts on this page show each platform's readings over time.
Nobody publishes player counts for mobile games, so we infer them. Each public count we can read is converted into a population using a documented ratio — roughly one Google Play rating per 45 people who played, one Steam review per 35 owners, one Discord member per 40 players — and the live counts (Steam concurrents, members online, Twitch viewers) are converted the same way into a daily figure. Those separate estimates are then averaged in proportion to how much each source can be trusted, which is why sources that disagree widen the published range instead of cancelling out. This page is built on 2 readings taken since August 8, 2026.
Hippy Skate was released on October 30, 2023 for Android and iOS.
Hippy Skate is available on Android and iOS. You can get it from Google Play and App Store (iPhone).