App Store ratings
177
0.0% no change vs Aug 8, 2026- Average rating
- 4.5
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Mobile game · 2022
Welcome to Hover League - compete with people all around the world, in a new unique track every day! Fine-tune your racing lines to achieve the best possible time, and make your way up the Leagues!
Estimated daily players
Range 53–3.2K
Estimated total players
Range 5.3K–21K
Estimates, not counts — nobody publishes real player numbers for mobile games, so these are modelled from public signals. How we work them out
Nobody publishes how many people play Hover League, so these figures are modelled from the public counts on App Store. Each count stands in a roughly known ratio to a population — one Play rating per ~45 players, one Steam review per ~35 owners — and the estimates below combine those readings, weighted by how much each source can be trusted to speak for the whole game. Read the range as the answer and the headline as its middle.
Estimated daily players
~530
0.0% no change vs one week agoRange 53 – 3.2K
No source reports a live count for this game, so this is a share of the total player base — a genre assumption rather than an observation, which is why the range is wide.
Estimated total players
~11,000
0.0% no change vs one week agoRange 5.3K – 21K
Everyone who has ever played, from the cumulative counts: store ratings and installs, Steam reviews, members and subscribers.
2 readings · last 2 days
| Month | Estimated total players | Change |
|---|---|---|
| August 2026 | ~11,000 | — |
Last checked Aug 9, 2026
How many people have rated, reviewed or installed Hover League where it is sold.
Not tracked for Hover League: Google Play, Steam, Discord, Reddit, YouTube, Twitch. A platform appears here once the game has a link to it — most mobile games have no Steam port or subreddit, so a gap is normal rather than a sign the game is small.
We estimate that about 11,000 people have played Hover League — plausibly between 5.3K and 21K. Around 530 of them play on a given day, in a range of 53 and 3.2K. Both figures are modelled from public counts on App Store rather than published by the developer, so read them as a scale rather than as a headcount.
Yes. Hover League is holding steady — it measured within a percent of where it was a week ago. We recheck every source daily, and the charts on this page show each platform's readings over time.
Nobody publishes player counts for mobile games, so we infer them. Each public count we can read is converted into a population using a documented ratio — roughly one Google Play rating per 45 people who played, one Steam review per 35 owners, one Discord member per 40 players — and the live counts (Steam concurrents, members online, Twitch viewers) are converted the same way into a daily figure. Those separate estimates are then averaged in proportion to how much each source can be trusted, which is why sources that disagree widen the published range instead of cancelling out. This page is built on 2 readings taken since August 8, 2026.
Hover League was released on December 19, 2022 for iOS.
Hover League is available on iOS. You can get it from App Store (iPhone) and App Store (iPad).