App Store ratings
222
0.0% no change vs Aug 8, 2026- Average rating
- 4.6
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Mobile game
Two cars. One race track. And a whole arsenal of power-ups. Welcome to the dynamic racing world of the future. The first car across the finish line wins the race – that's how racing was and that's how racing will always be. Yet with ever-faster cars and perfected racing lines, motorsport soon became too predictable. In a bid to bring fun back to the sport, ways of combat, subterfuge, and special abilities were added to the cars.
Estimated daily players
Range 67–4K
Estimated total players
Range 6.7K–27K
Estimates, not counts — nobody publishes real player numbers for mobile games, so these are modelled from public signals. How we work them out
Nobody publishes how many people play Hyperdrome, so these figures are modelled from the public counts on App Store. Each count stands in a roughly known ratio to a population — one Play rating per ~45 players, one Steam review per ~35 owners — and the estimates below combine those readings, weighted by how much each source can be trusted to speak for the whole game. Read the range as the answer and the headline as its middle.
Estimated daily players
~670
0.0% no change vs one week agoRange 67 – 4K
No source reports a live count for this game, so this is a share of the total player base — a genre assumption rather than an observation, which is why the range is wide.
Estimated total players
~13,000
0.0% no change vs one week agoRange 6.7K – 27K
Everyone who has ever played, from the cumulative counts: store ratings and installs, Steam reviews, members and subscribers.
2 readings · last 2 days
| Month | Estimated total players | Change |
|---|---|---|
| August 2026 | ~13,000 | — |
Last checked Aug 9, 2026
How many people have rated, reviewed or installed Hyperdrome where it is sold.
Not tracked for Hyperdrome: Google Play, Steam, Discord, Reddit, YouTube, Twitch. A platform appears here once the game has a link to it — most mobile games have no Steam port or subreddit, so a gap is normal rather than a sign the game is small.
We estimate that about 13,000 people have played Hyperdrome — plausibly between 6.7K and 27K. Around 670 of them play on a given day, in a range of 67 and 4K. Both figures are modelled from public counts on App Store rather than published by the developer, so read them as a scale rather than as a headcount.
Yes. Hyperdrome is holding steady — it measured within a percent of where it was a week ago. We recheck every source daily, and the charts on this page show each platform's readings over time.
Nobody publishes player counts for mobile games, so we infer them. Each public count we can read is converted into a population using a documented ratio — roughly one Google Play rating per 45 people who played, one Steam review per 35 owners, one Discord member per 40 players — and the live counts (Steam concurrents, members online, Twitch viewers) are converted the same way into a daily figure. Those separate estimates are then averaged in proportion to how much each source can be trusted, which is why sources that disagree widen the published range instead of cancelling out. This page is built on 2 readings taken since August 8, 2026.
Hyperdrome is available on iOS. You can get it from App Store (iPhone) and App Store (iPad).