App Store ratings
155
0.0% no change vs Aug 8, 2026- Average rating
- 3.9
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Mobile game · 2009
Interact with ragdolls in an infinite 3D world featuring truly realistic motion, shock wave explosions and impacts. • Four different ragdolls and backgrounds to choose from. • Play with two ragdolls simultaneously. • Ragdolls can keep their balance. • Camera movements react to explosions. • In-game music and sound effects. • Tilt the world by tilting your device. • Settings for physics, controls and effects. • Motion blur, reflections and shadows. What others are saying: - Best ragdoll app EVER!!! - OMG! Awesome graphics, epic skins, and 6 tons of dynamite! Rock on! ;) - Epically realistic! This is the most realistic app I have ever seen! I wish these physics were used in other games. - Really cool and addictive app!! Beautiful graphics and incredible realism makes this a five star!
Estimated daily players
Range 47–2.8K
Estimated total players
Range 4.7K–19K
Estimates, not counts — nobody publishes real player numbers for mobile games, so these are modelled from public signals. How we work them out
Nobody publishes how many people play iRagdoll, so these figures are modelled from the public counts on App Store, Twitch. Each count stands in a roughly known ratio to a population — one Play rating per ~45 players, one Steam review per ~35 owners — and the estimates below combine those readings, weighted by how much each source can be trusted to speak for the whole game. Read the range as the answer and the headline as its middle.
Estimated daily players
~470
0.0% no change vs one week agoRange 47 – 2.8K
No source reports a live count for this game, so this is a share of the total player base — a genre assumption rather than an observation, which is why the range is wide.
Estimated total players
~9,300
0.0% no change vs one week agoRange 4.7K – 19K
Everyone who has ever played, from the cumulative counts: store ratings and installs, Steam reviews, members and subscribers.
2 readings · last 2 days
| Month | Estimated total players | Change |
|---|---|---|
| August 2026 | ~9,300 | — |
Last checked Aug 9, 2026
How many people have rated, reviewed or installed iRagdoll where it is sold.
How many people gather around iRagdoll outside the stores — members, subscribers and live viewers.
Not tracked for iRagdoll: Google Play, Steam, Discord, Reddit, YouTube. A platform appears here once the game has a link to it — most mobile games have no Steam port or subreddit, so a gap is normal rather than a sign the game is small.
We estimate that about 9,300 people have played iRagdoll — plausibly between 4.7K and 19K. Around 470 of them play on a given day, in a range of 47 and 2.8K. Both figures are modelled from public counts on App Store and Twitch rather than published by the developer, so read them as a scale rather than as a headcount.
Yes. iRagdoll is holding steady — it measured within a percent of where it was a week ago. We recheck every source daily, and the charts on this page show each platform's readings over time.
Nobody publishes player counts for mobile games, so we infer them. Each public count we can read is converted into a population using a documented ratio — roughly one Google Play rating per 45 people who played, one Steam review per 35 owners, one Discord member per 40 players — and the live counts (Steam concurrents, members online, Twitch viewers) are converted the same way into a daily figure. Those separate estimates are then averaged in proportion to how much each source can be trusted, which is why sources that disagree widen the published range instead of cancelling out. This page is built on 2 readings taken since August 8, 2026.
iRagdoll was released on March 27, 2009 for iOS.
iRagdoll is available on iOS. You can get it from App Store (iPhone).