App Store ratings
12
0.0% no change vs Aug 8, 2026- Average rating
- 4.8
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Mobile game · 2020
Capture the Jellies and take them back to Jelly-nate, their own planet. You'll have to buy food, place it on your beach and wait for them to come. Once they appear, you will be able to capture them through a mini-game. The Jellies that you can encounter change according to the place and the food. Most of them can grow after you capture a certain amount of the same species. The game will get more difficult as you progress, but don't worry, you'll be able to acquire items for your character and the beach to help you and evolve your jellies!
Estimated daily players
Range 4–220
Estimated total players
Range 360–1.4K
Estimates, not counts — nobody publishes real player numbers for mobile games, so these are modelled from public signals. How we work them out
Nobody publishes how many people play Jellyfishers, so these figures are modelled from the public counts on App Store. Each count stands in a roughly known ratio to a population — one Play rating per ~45 players, one Steam review per ~35 owners — and the estimates below combine those readings, weighted by how much each source can be trusted to speak for the whole game. Read the range as the answer and the headline as its middle.
Estimated daily players
~36
0.0% no change vs one week agoRange 4 – 220
No source reports a live count for this game, so this is a share of the total player base — a genre assumption rather than an observation, which is why the range is wide.
Estimated total players
~720
0.0% no change vs one week agoRange 360 – 1.4K
Everyone who has ever played, from the cumulative counts: store ratings and installs, Steam reviews, members and subscribers.
2 readings · last 2 days
| Month | Estimated total players | Change |
|---|---|---|
| August 2026 | ~720 | — |
Last checked Aug 9, 2026
How many people have rated, reviewed or installed Jellyfishers where it is sold.
Not tracked for Jellyfishers: Google Play, Steam, Discord, Reddit, YouTube, Twitch. A platform appears here once the game has a link to it — most mobile games have no Steam port or subreddit, so a gap is normal rather than a sign the game is small.
We estimate that about 720 people have played Jellyfishers — plausibly between 360 and 1.4K. Around 36 of them play on a given day, in a range of 4 and 220. Both figures are modelled from public counts on App Store rather than published by the developer, so read them as a scale rather than as a headcount.
Yes. Jellyfishers is holding steady — it measured within a percent of where it was a week ago. We recheck every source daily, and the charts on this page show each platform's readings over time.
Nobody publishes player counts for mobile games, so we infer them. Each public count we can read is converted into a population using a documented ratio — roughly one Google Play rating per 45 people who played, one Steam review per 35 owners, one Discord member per 40 players — and the live counts (Steam concurrents, members online, Twitch viewers) are converted the same way into a daily figure. Those separate estimates are then averaged in proportion to how much each source can be trusted, which is why sources that disagree widen the published range instead of cancelling out. This page is built on 2 readings taken since August 8, 2026.
Jellyfishers was released on June 7, 2020 for Android and iOS.
Jellyfishers is available on Android and iOS. You can get it from Google Play and App Store (iPhone).
Other mobile games from Goca Games.