Google Play ratings
—
- Average rating
- 4.4
- Installs
- 1M+
Nothing recorded from Google Play for this game yet.
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Mobile game · 2025
The most popular flying toy in the world now in a virtual version, the kite culture of all countries in one place, with the aim of cutting the kite line of your opponents, you need to define a strategy of which kite and line to use, and with your ability to fly the kite, knock down the opponents' kites.
Estimated daily players
Range 19K–20M
Estimated total players
Range 1.9M–130M
Estimates, not counts — nobody publishes real player numbers for mobile games, so these are modelled from public signals. How we work them out
Nobody publishes how many people play Kite Flying Simulator, so these figures are modelled from the public counts on Google Play, App Store, YouTube. Each count stands in a roughly known ratio to a population — one Play rating per ~45 players, one Steam review per ~35 owners — and the estimates below combine those readings, weighted by how much each source can be trusted to speak for the whole game. Read the range as the answer and the headline as its middle.
Estimated daily players
~310,000
0.0% no change vs one week agoRange 19K – 20M
No source reports a live count for this game, so this is a share of the total player base — a genre assumption rather than an observation, which is why the range is wide.
Estimated total players
~6,300,000
0.0% no change vs one week agoRange 1.9M – 130M
Everyone who has ever played, from the cumulative counts: store ratings and installs, Steam reviews, members and subscribers.
2 readings · last 2 days
| Month | Estimated total players | Change |
|---|---|---|
| August 2026 | ~4,100,000 | — |
Last checked Aug 9, 2026
How many people have rated, reviewed or installed Kite Flying Simulator where it is sold.
How many people gather around Kite Flying Simulator outside the stores — members, subscribers and live viewers.
Not tracked for Kite Flying Simulator: Steam, Discord, Reddit, Twitch. A platform appears here once the game has a link to it — most mobile games have no Steam port or subreddit, so a gap is normal rather than a sign the game is small.
We estimate that about 6,300,000 people have played Kite Flying Simulator — plausibly between 1.9M and 130M. Around 310,000 of them play on a given day, in a range of 19K and 20M. Both figures are modelled from public counts on Google Play, App Store and YouTube rather than published by the developer, so read them as a scale rather than as a headcount.
Yes. Kite Flying Simulator is holding steady — it measured within a percent of where it was a week ago. We recheck every source daily, and the charts on this page show each platform's readings over time.
Nobody publishes player counts for mobile games, so we infer them. Each public count we can read is converted into a population using a documented ratio — roughly one Google Play rating per 45 people who played, one Steam review per 35 owners, one Discord member per 40 players — and the live counts (Steam concurrents, members online, Twitch viewers) are converted the same way into a daily figure. Those separate estimates are then averaged in proportion to how much each source can be trusted, which is why sources that disagree widen the published range instead of cancelling out. This page is built on 2 readings taken since August 8, 2026.
Kite Flying Simulator has 3,350,000 subscribers on YouTube, as of August 9, 2026.
Kite Flying Simulator was released on June 25, 2025 for Android and iOS.
Kite Flying Simulator is available on Android and iOS. You can get it from Google Play and App Store (iPhone).
Other mobile games from Maiworm Digital Strategy.