Google Play ratings
564,257
- Average rating
- 4.7
- Installs
- 10M+
First reading taken Aug 9, 2026 — the chart appears once there are two.
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Mobile game · 2016
1 Minute, Your mental-noise has calmed down. It's just you and your weapon. 2 Minutes, You feel the wind, you know the distance, you sense your target's movements. 3 Minutes, You hear the echo of your gunfire... You made the first kill. Silence. Can you handle it? The story unfolds.. Get immersed in a deep Neo-Noir story driven sniper adventure game. You step into the role of a mysterious assassin. His motives - a secret. You did what had to be done to enter the 'Assembly', a criminal organization. Who is this man? What happened? Soon you'll realize that there's more to him than meets the eye. The mesmerizing atmosphere and thrilling story will glue you to your device. While you work for the 'Assembly' you'll get your hands on various weapons. Sniper Rifles, Assault rifles, Pistols, Bombs and even your bare hands.
Estimated daily players
Range 3.7K–3.8M
Estimated total players
Range 370K–25M
Estimates, not counts — nobody publishes real player numbers for mobile games, so these are modelled from public signals. How we work them out
Nobody publishes how many people play Lonewolf, so these figures are modelled from the public counts on Google Play, App Store, Twitch. Each count stands in a roughly known ratio to a population — one Play rating per ~45 players, one Steam review per ~35 owners — and the estimates below combine those readings, weighted by how much each source can be trusted to speak for the whole game. Read the range as the answer and the headline as its middle.
Estimated daily players
~270,000
0.0% no change vs one week agoRange 3.7K – 3.8M
No source reports a live count for this game, so this is a share of the total player base — a genre assumption rather than an observation, which is why the range is wide.
Estimated total players
~5,400,000
0.0% no change vs one week agoRange 370K – 25M
Everyone who has ever played, from the cumulative counts: store ratings and installs, Steam reviews, members and subscribers.
2 readings · last 2 days
| Month | Estimated total players | Change |
|---|---|---|
| August 2026 | ~2,900,000 | — |
Last checked Aug 9, 2026
How many people have rated, reviewed or installed Lonewolf where it is sold.
How many people gather around Lonewolf outside the stores — members, subscribers and live viewers.
Not tracked for Lonewolf: Steam, Discord, Reddit, YouTube. A platform appears here once the game has a link to it — most mobile games have no Steam port or subreddit, so a gap is normal rather than a sign the game is small.
We estimate that about 5,400,000 people have played Lonewolf — plausibly between 370K and 25M. Around 270,000 of them play on a given day, in a range of 3.7K and 3.8M. Both figures are modelled from public counts on Google Play, App Store and Twitch rather than published by the developer, so read them as a scale rather than as a headcount.
Yes. Lonewolf is holding steady — it measured within a percent of where it was a week ago. We recheck every source daily, and the charts on this page show each platform's readings over time.
Nobody publishes player counts for mobile games, so we infer them. Each public count we can read is converted into a population using a documented ratio — roughly one Google Play rating per 45 people who played, one Steam review per 35 owners, one Discord member per 40 players — and the live counts (Steam concurrents, members online, Twitch viewers) are converted the same way into a daily figure. Those separate estimates are then averaged in proportion to how much each source can be trusted, which is why sources that disagree widen the published range instead of cancelling out. This page is built on 2 readings taken since August 8, 2026.
Lonewolf was released on January 6, 2016 for Android and iOS.
Lonewolf is available on Android and iOS. You can get it from Google Play and App Store (iPhone).
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