App Store ratings
82
+1.2% vs Aug 8, 2026- Average rating
- 4.8
Games
Browse
Theme

Mobile game · 2021
While in communication with supernatural forces, two influencers launch a daring new social media brand. After getting in trouble with the law, they must consider how to navigate stardom as scrutiny of their project intensifies. The visual novel begins on April 20th, 2020, taking place on an island off the coast of New England.
Estimated daily players
Range 44–10K
Estimated total players
Range 4.4K–69K
Estimates, not counts — nobody publishes real player numbers for mobile games, so these are modelled from public signals. How we work them out
Nobody publishes how many people play Psycholonials, so these figures are modelled from the public counts on App Store, Steam, Reddit, Twitch. Each count stands in a roughly known ratio to a population — one Play rating per ~45 players, one Steam review per ~35 owners — and the estimates below combine those readings, weighted by how much each source can be trusted to speak for the whole game. Read the range as the answer and the headline as its middle.
Estimated daily players
~480
0.0% no change vs one week agoRange 44 – 10K
Built from the live counts: Steam concurrents, Discord and Reddit members online, Twitch viewers.
Estimated total players
~9,700
0.0% no change vs one week agoRange 4.4K – 69K
Everyone who has ever played, from the cumulative counts: store ratings and installs, Steam reviews, members and subscribers.
2 readings · last 2 days
from live counts
| Month | Estimated total players | Change |
|---|---|---|
| August 2026 | ~9,500 | — |
Last checked Aug 9, 2026
How many people have rated, reviewed or installed Psycholonials where it is sold.
How many people gather around Psycholonials outside the stores — members, subscribers and live viewers.
Not tracked for Psycholonials: Google Play, Discord, YouTube. A platform appears here once the game has a link to it — most mobile games have no Steam port or subreddit, so a gap is normal rather than a sign the game is small.
While in communication with supernatural forces, two influencers launch a daring new social media brand. After getting in trouble with the law, they must consider how to navigate stardom as scrutiny of their project intensifies. The visual novel begins on April 20th, 2020, taking place on an island off the coast of New England.
We estimate that about 9,700 people have played Psycholonials — plausibly between 4.4K and 69K. Around 480 of them play on a given day, in a range of 44 and 10K. Both figures are modelled from public counts on App Store, Steam, Reddit and Twitch rather than published by the developer, so read them as a scale rather than as a headcount.
Yes. Psycholonials is holding steady — it measured within a percent of where it was a week ago. We recheck every source daily, and the charts on this page show each platform's readings over time.
Nobody publishes player counts for mobile games, so we infer them. Each public count we can read is converted into a population using a documented ratio — roughly one Google Play rating per 45 people who played, one Steam review per 35 owners, one Discord member per 40 players — and the live counts (Steam concurrents, members online, Twitch viewers) are converted the same way into a daily figure. Those separate estimates are then averaged in proportion to how much each source can be trusted, which is why sources that disagree widen the published range instead of cancelling out. This page is built on 2 readings taken since August 8, 2026.
Psycholonials has 981 members on Reddit, as of August 9, 2026.
Psycholonials was released on February 4, 2021 for Android and iOS.
Psycholonials is available on Android and iOS. You can get it from Google Play and App Store (iPhone).