App Store ratings
10
0.0% no change vs Aug 8, 2026- Average rating
- 4.1
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Mobile game · 2012
RayForce (released in western Arcades as "Gunlock") is a top-down shooter. There are seven levels to play, ranging from battles in the atmosphere of planets to battling over mountain ranges, each with their own standard huge bosses at the end of these levels. The player takes control of a starfighter called the RVA-818 X-LAY, out to destroy any opposing forces.
Estimated daily players
Range 3–180
Estimated total players
Range 300–1.2K
Estimates, not counts — nobody publishes real player numbers for mobile games, so these are modelled from public signals. How we work them out
Nobody publishes how many people play RayForce, so these figures are modelled from the public counts on App Store, Twitch. Each count stands in a roughly known ratio to a population — one Play rating per ~45 players, one Steam review per ~35 owners — and the estimates below combine those readings, weighted by how much each source can be trusted to speak for the whole game. Read the range as the answer and the headline as its middle.
Estimated daily players
~30
0.0% no change vs one week agoRange 3 – 180
No source reports a live count for this game, so this is a share of the total player base — a genre assumption rather than an observation, which is why the range is wide.
Estimated total players
~600
0.0% no change vs one week agoRange 300 – 1.2K
Everyone who has ever played, from the cumulative counts: store ratings and installs, Steam reviews, members and subscribers.
2 readings · last 2 days
| Month | Estimated total players | Change |
|---|---|---|
| August 2026 | ~600 | — |
Last checked Aug 9, 2026
How many people have rated, reviewed or installed RayForce where it is sold.
How many people gather around RayForce outside the stores — members, subscribers and live viewers.
Not tracked for RayForce: Google Play, Steam, Discord, Reddit, YouTube. A platform appears here once the game has a link to it — most mobile games have no Steam port or subreddit, so a gap is normal rather than a sign the game is small.
In the distant future, human governments, across the planet Earth, construct a massive supercomputer, named "Con-Human". The purpose of this computer is to govern the planet's environmental systems, verifying proper nutrients and care is provided to ensure the culture of humans and animal alike. However, disaster strikes when, after a cloned human's mind is linked with the system, Con-Human becomes sentient and insane. It begins to induce calamities across the planet, constructing corrupt clones of existing organisms, destroying its human masters and exterminating the nature it was intended to protect, apparently intending to replace everything with what Con-Human considers improved versions of themselves. After prolonged war, Con-Human has succeeded in exterminating 99.8% of humankind, with the remnants fleeing to space colonies. Meanwhile, Con-Human remakes the very interior of Earth. As a result, Earth, as humanity knew it, has utterly ceased to exist, transformed into a planet-sized mobile fortress that is in fact Con-Human's body. Con-Human intends to use the transformed Earth to seek out and destroy the colonies, erasing all remaining traces of old life from the universe and leaving only the new life that it personally created. Now, taking the full-scale offensive, mankind develops powerful ships, one of them the RVA-818 X-LAY starfighter, to fight the oppressive machine by destroying the now-infected Earth entirely.
We estimate that about 600 people have played RayForce — plausibly between 300 and 1.2K. Around 30 of them play on a given day, in a range of 3 and 180. Both figures are modelled from public counts on App Store and Twitch rather than published by the developer, so read them as a scale rather than as a headcount.
Yes. RayForce is holding steady — it measured within a percent of where it was a week ago. We recheck every source daily, and the charts on this page show each platform's readings over time.
Nobody publishes player counts for mobile games, so we infer them. Each public count we can read is converted into a population using a documented ratio — roughly one Google Play rating per 45 people who played, one Steam review per 35 owners, one Discord member per 40 players — and the live counts (Steam concurrents, members online, Twitch viewers) are converted the same way into a daily figure. Those separate estimates are then averaged in proportion to how much each source can be trusted, which is why sources that disagree widen the published range instead of cancelling out. This page is built on 2 readings taken since August 8, 2026.
RayForce was released on January 13, 2012 for Android and iOS.
RayForce is available on Android and iOS. You can get it from App Store (iPhone).
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