Google Play ratings
459,314
0.0% no change vs Aug 8, 2026- Average rating
- 4.5
- Installs
- 10M+
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Mobile game · 2012
Real Boxing features ultra-realistic motion capture from real boxers, with amazing graphics, you'll be sure to feel every hook, jab, and uppercut. Train your fully customizable boxer and seek glory in career mode, or duke it out with other players in a deep and satisfying local and online multiplayer modes.
Estimated daily players
Range 50K–4M
Estimated total players
Range 5M–27M
Estimates, not counts — nobody publishes real player numbers for mobile games, so these are modelled from public signals. How we work them out
Nobody publishes how many people play Real Boxing, so these figures are modelled from the public counts on Google Play, App Store, Steam, Twitch. Each count stands in a roughly known ratio to a population — one Play rating per ~45 players, one Steam review per ~35 owners — and the estimates below combine those readings, weighted by how much each source can be trusted to speak for the whole game. Read the range as the answer and the headline as its middle.
Estimated daily players
~620,000
0.0% no change vs one week agoRange 50K – 4M
Built from the live counts: Steam concurrents, Discord and Reddit members online, Twitch viewers.
Estimated total players
~12,000,000
0.0% no change vs one week agoRange 5M – 27M
Everyone who has ever played, from the cumulative counts: store ratings and installs, Steam reviews, members and subscribers.
2 readings · last 2 days
from live counts
| Month | Estimated total players | Change |
|---|---|---|
| August 2026 | ~8,800,000 | — |
Last checked Aug 9, 2026
How many people have rated, reviewed or installed Real Boxing where it is sold.
How many people gather around Real Boxing outside the stores — members, subscribers and live viewers.
Not tracked for Real Boxing: Discord, Reddit, YouTube. A platform appears here once the game has a link to it — most mobile games have no Steam port or subreddit, so a gap is normal rather than a sign the game is small.
We estimate that about 12,000,000 people have played Real Boxing — plausibly between 5M and 27M. Around 620,000 of them play on a given day, in a range of 50K and 4M. Both figures are modelled from public counts on Google Play, App Store, Steam and Twitch rather than published by the developer, so read them as a scale rather than as a headcount.
Yes. Real Boxing is holding steady — it measured within a percent of where it was a week ago. We recheck every source daily, and the charts on this page show each platform's readings over time.
Nobody publishes player counts for mobile games, so we infer them. Each public count we can read is converted into a population using a documented ratio — roughly one Google Play rating per 45 people who played, one Steam review per 35 owners, one Discord member per 40 players — and the live counts (Steam concurrents, members online, Twitch viewers) are converted the same way into a daily figure. Those separate estimates are then averaged in proportion to how much each source can be trusted, which is why sources that disagree widen the published range instead of cancelling out. This page is built on 2 readings taken since August 8, 2026.
Real Boxing was released on November 14, 2012 for Android and iOS.
Real Boxing is available on Android and iOS. You can get it from Google Play and App Store (iPhone).
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