Google Play ratings
103,332
- Average rating
- 4.3
- Installs
- 5M+
First reading taken Aug 9, 2026 — the chart appears once there are two.
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Mobile game · 2020
Religion Inc. is a strategy simulator where you create a religion. Will you find a way to unite the whole world under one faith? Create your own unique religion using different combinations of religious aspects! Test if it can withstand the challenges of the times, the pressure of obstacles, and bring humanity together.
Estimated daily players
Range 1.8K–110K
Estimated total players
Range 180K–740K
Estimates, not counts — nobody publishes real player numbers for mobile games, so these are modelled from public signals. How we work them out
Nobody publishes how many people play Religion Inc., so these figures are modelled from the public counts on Google Play, App Store, Steam, Twitch. Each count stands in a roughly known ratio to a population — one Play rating per ~45 players, one Steam review per ~35 owners — and the estimates below combine those readings, weighted by how much each source can be trusted to speak for the whole game. Read the range as the answer and the headline as its middle.
Estimated daily players
~18,000
0.0% no change vs one week agoRange 1.8K – 110K
Built from the live counts: Steam concurrents, Discord and Reddit members online, Twitch viewers.
Estimated total players
~370,000
0.0% no change vs one week agoRange 180K – 740K
Everyone who has ever played, from the cumulative counts: store ratings and installs, Steam reviews, members and subscribers.
2 readings · last 2 days
from live counts
| Month | Estimated total players | Change |
|---|---|---|
| August 2026 | ~620,000 | — |
Last checked Aug 9, 2026
How many people have rated, reviewed or installed Religion Inc. where it is sold.
How many people gather around Religion Inc. outside the stores — members, subscribers and live viewers.
Not tracked for Religion Inc.: Discord, Reddit, YouTube. A platform appears here once the game has a link to it — most mobile games have no Steam port or subreddit, so a gap is normal rather than a sign the game is small.
We estimate that about 370,000 people have played Religion Inc. — plausibly between 180K and 740K. Around 18,000 of them play on a given day, in a range of 1.8K and 110K. Both figures are modelled from public counts on Google Play, App Store, Steam and Twitch rather than published by the developer, so read them as a scale rather than as a headcount.
Yes. Religion Inc. is holding steady — it measured within a percent of where it was a week ago. We recheck every source daily, and the charts on this page show each platform's readings over time.
Nobody publishes player counts for mobile games, so we infer them. Each public count we can read is converted into a population using a documented ratio — roughly one Google Play rating per 45 people who played, one Steam review per 35 owners, one Discord member per 40 players — and the live counts (Steam concurrents, members online, Twitch viewers) are converted the same way into a daily figure. Those separate estimates are then averaged in proportion to how much each source can be trusted, which is why sources that disagree widen the published range instead of cancelling out. This page is built on 2 readings taken since August 8, 2026.
Religion Inc. has 2 viewers on Twitch, as of August 9, 2026.
Religion Inc. was released on July 31, 2020 for Android.
Religion Inc. is available on Android. You can get it from Google Play, App Store (iPhone) and App Store (iPad).