Google Play ratings
16
- Average rating
- 3.0
- Installs
- 1K+
First reading taken Aug 9, 2026 — the chart appears once there are two.
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Mobile game · 2024
This is a haunted game about a haunted game. You've played this game before. You may not remember, but the game does. Open the door. Enter the maze. Ignore the ghosts.
Estimated daily players
Range 370–22K
Estimated total players
Range 37K–150K
Estimates, not counts — nobody publishes real player numbers for mobile games, so these are modelled from public signals. How we work them out
Nobody publishes how many people play Restore, Reflect, Retry, so these figures are modelled from the public counts on Google Play, App Store, Steam. Each count stands in a roughly known ratio to a population — one Play rating per ~45 players, one Steam review per ~35 owners — and the estimates below combine those readings, weighted by how much each source can be trusted to speak for the whole game. Read the range as the answer and the headline as its middle.
Estimated daily players
~3,700
0.0% no change vs one week agoRange 370 – 22K
No source reports a live count for this game, so this is a share of the total player base — a genre assumption rather than an observation, which is why the range is wide.
Estimated total players
~75,000
0.0% no change vs one week agoRange 37K – 150K
Everyone who has ever played, from the cumulative counts: store ratings and installs, Steam reviews, members and subscribers.
2 readings · last 2 days
| Month | Estimated total players | Change |
|---|---|---|
| August 2026 | ~39,000 | — |
Last checked Aug 9, 2026
How many people have rated, reviewed or installed Restore, Reflect, Retry where it is sold.
Not tracked for Restore, Reflect, Retry: Discord, Reddit, YouTube, Twitch. A platform appears here once the game has a link to it — most mobile games have no Steam port or subreddit, so a gap is normal rather than a sign the game is small.
None of you remembers who first found the game: the black rectangular box with the small screen on which instructions appear. Of course it piqued your interest: this is the 1990s, after all, and there isn’t much for teenagers to do in your small town. Your friends were intrigued, and so were you. So you started to play. And play. And play. What does it matter if no one remembers exactly how you discovered the game, or if the story changes ever so slightly each time you tell it? Or if you change ever so slightly too, every time you emerge into the real world once more? All that matters is that you keep playing.
We estimate that about 75,000 people have played Restore, Reflect, Retry — plausibly between 37K and 150K. Around 3,700 of them play on a given day, in a range of 370 and 22K. Both figures are modelled from public counts on Google Play, App Store and Steam rather than published by the developer, so read them as a scale rather than as a headcount.
Yes. Restore, Reflect, Retry is holding steady — it measured within a percent of where it was a week ago. We recheck every source daily, and the charts on this page show each platform's readings over time.
Nobody publishes player counts for mobile games, so we infer them. Each public count we can read is converted into a population using a documented ratio — roughly one Google Play rating per 45 people who played, one Steam review per 35 owners, one Discord member per 40 players — and the live counts (Steam concurrents, members online, Twitch viewers) are converted the same way into a daily figure. Those separate estimates are then averaged in proportion to how much each source can be trusted, which is why sources that disagree widen the published range instead of cancelling out. This page is built on 2 readings taken since August 8, 2026.
Restore, Reflect, Retry was released on July 11, 2024 for Android and iOS.
Restore, Reflect, Retry is available on Android and iOS. You can get it from Google Play and App Store (iPhone).
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