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First reading taken Aug 9, 2026 — the chart appears once there are two.
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Mobile game · 2016
Somehow you got to this game in the sea of apps. Congrats. Rookfall isn't a game you've seen before. It's hard. It's not covered with berries or shiny baubles. I didn't have the money or stomach for that. I created Rookfall to intrigue and challenge the "hard core" game audience. I used very little money to make it. It's not pretty but there's plenty of content, a form of progression, a difficulty curve, and the core puzzle is oddly compelling. You'll have a hard time at first, but with some practice you'll develop some strategy. Due to the nature of the puzzle, solutions come in satisfying epiphanies. You'll think hard, get frustrated, maybe have to come back to it later, but then finally see the light for some delicious dopamine. Mmmmm dopamine. Have fun.
Last checked Aug 9, 2026
How many people gather around Rookfall outside the stores — members, subscribers and live viewers.
Not tracked for Rookfall: Google Play, App Store, Steam, Discord, Reddit, YouTube. A platform appears here once the game has a link to it — most mobile games have no Steam port or subreddit, so a gap is normal rather than a sign the game is small.
Rookfall was released on November 8, 2016 for iOS.
Rookfall is available on iOS. You can get it from App Store (iPhone) and App Store (iPad).