Google Play ratings
556
- Average rating
- 4.1
- Installs
- 100K+
First reading taken Aug 9, 2026 — the chart appears once there are two.
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Mobile game · 2023
Walk or run outside to fight “Sappers” - enemies that represent real-life anxieties. Build mental and physical health as you upgrade your gear, make new friends, and learn more about the characters' backstories. Run Legends is the first-ever cooperative fitness game that you can play synchronously with your friends, no matter where they are in the world. Your movement controls your character: head outside and unleash skills in battle by moving faster and slower.
Estimated daily players
Range 43–2.6K
Estimated total players
Range 4.3K–17K
Estimates, not counts — nobody publishes real player numbers for mobile games, so these are modelled from public signals. How we work them out
Nobody publishes how many people play Run Legends, so these figures are modelled from the public counts on Google Play, App Store. Each count stands in a roughly known ratio to a population — one Play rating per ~45 players, one Steam review per ~35 owners — and the estimates below combine those readings, weighted by how much each source can be trusted to speak for the whole game. Read the range as the answer and the headline as its middle.
Estimated daily players
~430
0.0% no change vs one week agoRange 43 – 2.6K
No source reports a live count for this game, so this is a share of the total player base — a genre assumption rather than an observation, which is why the range is wide.
Estimated total players
~8,600
0.0% no change vs one week agoRange 4.3K – 17K
Everyone who has ever played, from the cumulative counts: store ratings and installs, Steam reviews, members and subscribers.
2 readings · last 2 days
| Month | Estimated total players | Change |
|---|---|---|
| August 2026 | ~21,000 | — |
Last checked Aug 9, 2026
How many people have rated, reviewed or installed Run Legends where it is sold.
Not tracked for Run Legends: Steam, Discord, Reddit, YouTube, Twitch. A platform appears here once the game has a link to it — most mobile games have no Steam port or subreddit, so a gap is normal rather than a sign the game is small.
We estimate that about 8,600 people have played Run Legends — plausibly between 4.3K and 17K. Around 430 of them play on a given day, in a range of 43 and 2.6K. Both figures are modelled from public counts on Google Play and App Store rather than published by the developer, so read them as a scale rather than as a headcount.
Yes. Run Legends is holding steady — it measured within a percent of where it was a week ago. We recheck every source daily, and the charts on this page show each platform's readings over time.
Nobody publishes player counts for mobile games, so we infer them. Each public count we can read is converted into a population using a documented ratio — roughly one Google Play rating per 45 people who played, one Steam review per 35 owners, one Discord member per 40 players — and the live counts (Steam concurrents, members online, Twitch viewers) are converted the same way into a daily figure. Those separate estimates are then averaged in proportion to how much each source can be trusted, which is why sources that disagree widen the published range instead of cancelling out. This page is built on 2 readings taken since August 8, 2026.
Run Legends was released on April 28, 2023 for Android and iOS.
Run Legends is available on Android and iOS. You can get it from Google Play, App Store (iPhone) and App Store (iPad).