Google Play ratings
—
- Average rating
- 4.3
- Installs
- 100K+
Nothing recorded from Google Play for this game yet.
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Mobile game · 2020
Saint Seiya Rising Cosmo, a new generation Saint 3DRPG! Recreate the world of Saint Seiya and bring back that excitement with a story faithful to the original! All the saints you know and love are here! Gather your characters and form your own team to make your dream matchup a reality! Summon saints from the stars with a new gacha system that uses the AR function!
Estimated daily players
Range 600–75K
Estimated total players
Range 60K–500K
Estimates, not counts — nobody publishes real player numbers for mobile games, so these are modelled from public signals. How we work them out
Nobody publishes how many people play Saint Seiya: Rising Cosmo, so these figures are modelled from the public counts on Google Play, Twitch. Each count stands in a roughly known ratio to a population — one Play rating per ~45 players, one Steam review per ~35 owners — and the estimates below combine those readings, weighted by how much each source can be trusted to speak for the whole game. Read the range as the answer and the headline as its middle.
Estimated daily players
~9,500
0.0% no change vs one week agoRange 600 – 75K
No source reports a live count for this game, so this is a share of the total player base — a genre assumption rather than an observation, which is why the range is wide.
Estimated total players
~190,000
0.0% no change vs one week agoRange 60K – 500K
Everyone who has ever played, from the cumulative counts: store ratings and installs, Steam reviews, members and subscribers.
| Month | Estimated total players | Change |
|---|---|---|
| August 2026 | ~190,000 | — |
Last checked Aug 8, 2026
How many people have rated, reviewed or installed Saint Seiya: Rising Cosmo where it is sold.
How many people gather around Saint Seiya: Rising Cosmo outside the stores — members, subscribers and live viewers.
Not tracked for Saint Seiya: Rising Cosmo: App Store, Steam, Discord, Reddit, YouTube. A platform appears here once the game has a link to it — most mobile games have no Steam port or subreddit, so a gap is normal rather than a sign the game is small.
We estimate that about 190,000 people have played Saint Seiya: Rising Cosmo — plausibly between 60K and 500K. Around 9,500 of them play on a given day, in a range of 600 and 75K. Both figures are modelled from public counts on Google Play and Twitch rather than published by the developer, so read them as a scale rather than as a headcount.
Yes. Saint Seiya: Rising Cosmo is holding steady — it measured within a percent of where it was a week ago. We recheck every source daily, and the charts on this page show each platform's readings over time.
Nobody publishes player counts for mobile games, so we infer them. Each public count we can read is converted into a population using a documented ratio — roughly one Google Play rating per 45 people who played, one Steam review per 35 owners, one Discord member per 40 players — and the live counts (Steam concurrents, members online, Twitch viewers) are converted the same way into a daily figure. Those separate estimates are then averaged in proportion to how much each source can be trusted, which is why sources that disagree widen the published range instead of cancelling out. This page is built on 1 readings taken since August 8, 2026.
Saint Seiya: Rising Cosmo was released on August 6, 2020 for Android.
Saint Seiya: Rising Cosmo is available on Android. You can get it from Google Play.
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