Google Play ratings
36,947
- Average rating
- 4.5
- Installs
- 1M+
First reading taken Aug 9, 2026 — the chart appears once there are two.
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Mobile game · 2014
As the sole descendant of the great explorer Seabeard, you must follow in his footsteps by sailing between islands doing quests, gathering a new crew, and rebuilding the ruins of his once-prosperous city.
Estimated daily players
Range 960–58K
Estimated total players
Range 96K–380K
Estimates, not counts — nobody publishes real player numbers for mobile games, so these are modelled from public signals. How we work them out
Nobody publishes how many people play Seabeard, so these figures are modelled from the public counts on Google Play, App Store, Twitch. Each count stands in a roughly known ratio to a population — one Play rating per ~45 players, one Steam review per ~35 owners — and the estimates below combine those readings, weighted by how much each source can be trusted to speak for the whole game. Read the range as the answer and the headline as its middle.
Estimated daily players
~9,600
0.0% no change vs one week agoRange 960 – 58K
No source reports a live count for this game, so this is a share of the total player base — a genre assumption rather than an observation, which is why the range is wide.
Estimated total players
~190,000
0.0% no change vs one week agoRange 96K – 380K
Everyone who has ever played, from the cumulative counts: store ratings and installs, Steam reviews, members and subscribers.
2 readings · last 2 days
| Month | Estimated total players | Change |
|---|---|---|
| August 2026 | ~510,000 | — |
Last checked Aug 9, 2026
How many people have rated, reviewed or installed Seabeard where it is sold.
How many people gather around Seabeard outside the stores — members, subscribers and live viewers.
Not tracked for Seabeard: Steam, Discord, Reddit, YouTube. A platform appears here once the game has a link to it — most mobile games have no Steam port or subreddit, so a gap is normal rather than a sign the game is small.
We estimate that about 190,000 people have played Seabeard — plausibly between 96K and 380K. Around 9,600 of them play on a given day, in a range of 960 and 58K. Both figures are modelled from public counts on Google Play, App Store and Twitch rather than published by the developer, so read them as a scale rather than as a headcount.
Yes. Seabeard is holding steady — it measured within a percent of where it was a week ago. We recheck every source daily, and the charts on this page show each platform's readings over time.
Nobody publishes player counts for mobile games, so we infer them. Each public count we can read is converted into a population using a documented ratio — roughly one Google Play rating per 45 people who played, one Steam review per 35 owners, one Discord member per 40 players — and the live counts (Steam concurrents, members online, Twitch viewers) are converted the same way into a daily figure. Those separate estimates are then averaged in proportion to how much each source can be trusted, which is why sources that disagree widen the published range instead of cancelling out. This page is built on 2 readings taken since August 8, 2026.
Seabeard was released on December 11, 2014 for Android and iOS.
Seabeard is available on Android and iOS. You can get it from Google Play and App Store (iPhone).
Other mobile games from Backflip Studios.

2009 · Android, iOS

2009 · iOS

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2010 · iOS

2011 · Android, iOS

2011 · Android, iOS

2012 · iOS

2013 · Android, iOS

2014 · Android, iOS

2015 · Android, iOS

2012 · Android, iOS
~120K2014 · Android, iOS