Google Play ratings
—
- Average rating
- 4.4
- Installs
- 50+
Nothing recorded from Google Play for this game yet.
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Mobile game · 2023
Approaching the subject of sexuality and gender in early adolescence can be scary, overwhelming, and often shameful. As a countermeasure, Sibel’s Journey taps into the potential of mobile games as a proven method for self-learning. The players interactively explore the content without having to ask an adult. As players’ engagement with the game increases, their motivation and ability to remember the learning material improves. The game follows 13-year-old Sibel, who meets interesting people during an exciting weekend in Berlin. She gets to know their different ways of living and loving, then finally discovers the secret of her best friend Sarah. Adopting an intersectional approach, Sibel’s Journey provides young people with sound knowledge and a positive attitude about topics such as anatomy, body image, communication, contraception, gender identity and healthy relationships.
Estimated daily players
Range 0–18
Estimated total players
Range 40–120
Estimates, not counts — nobody publishes real player numbers for mobile games, so these are modelled from public signals. How we work them out
Nobody publishes how many people play Sibel's Journey, so these figures are modelled from the public counts on Google Play, App Store, Steam. Each count stands in a roughly known ratio to a population — one Play rating per ~45 players, one Steam review per ~35 owners — and the estimates below combine those readings, weighted by how much each source can be trusted to speak for the whole game. Read the range as the answer and the headline as its middle.
Estimated daily players
~4
0.0% no change vs one week agoRange 0 – 18
No source reports a live count for this game, so this is a share of the total player base — a genre assumption rather than an observation, which is why the range is wide.
Estimated total players
~70
0.0% no change vs one week agoRange 40 – 120
Everyone who has ever played, from the cumulative counts: store ratings and installs, Steam reviews, members and subscribers.
2 readings · last 2 days
| Month | Estimated total players | Change |
|---|---|---|
| August 2026 | ~32 | — |
Last checked Aug 9, 2026
How many people have rated, reviewed or installed Sibel's Journey where it is sold.
Not tracked for Sibel's Journey: Discord, Reddit, YouTube, Twitch. A platform appears here once the game has a link to it — most mobile games have no Steam port or subreddit, so a gap is normal rather than a sign the game is small.
We estimate that about 70 people have played Sibel's Journey — plausibly between 40 and 120. Around 4 of them play on a given day, in a range of 0 and 18. Both figures are modelled from public counts on Google Play, App Store and Steam rather than published by the developer, so read them as a scale rather than as a headcount.
Yes. Sibel's Journey is holding steady — it measured within a percent of where it was a week ago. We recheck every source daily, and the charts on this page show each platform's readings over time.
Nobody publishes player counts for mobile games, so we infer them. Each public count we can read is converted into a population using a documented ratio — roughly one Google Play rating per 45 people who played, one Steam review per 35 owners, one Discord member per 40 players — and the live counts (Steam concurrents, members online, Twitch viewers) are converted the same way into a daily figure. Those separate estimates are then averaged in proportion to how much each source can be trusted, which is why sources that disagree widen the published range instead of cancelling out. This page is built on 2 readings taken since August 8, 2026.
Sibel's Journey was released on December 31, 2023 for Android and iOS.
Sibel's Journey is available on Android and iOS. You can get it from Google Play, App Store (iPhone) and App Store (iPad).