Google Play ratings
14
- Average rating
- 4.5
- Installs
- 1K+
First reading taken Aug 9, 2026 — the chart appears once there are two.
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Mobile game · 2013
TagPro is a free-to-play online multiplayer capture the flag video game originally designed and programmed by Nick Riggs. The first version was released in February 2013, after Riggs began experimenting with software platform Node.js. The game is named after one of its three obtainable power-ups. It follows the basic rules of capture the flag, along with some modifications, including power-ups, spikes, and other map elements.
Estimated daily players
Range 3.6K–430K
Estimated total players
Range 360K–2.8M
Estimates, not counts — nobody publishes real player numbers for mobile games, so these are modelled from public signals. How we work them out
Nobody publishes how many people play TagPro, so these figures are modelled from the public counts on Google Play, Reddit, Twitch. Each count stands in a roughly known ratio to a population — one Play rating per ~45 players, one Steam review per ~35 owners — and the estimates below combine those readings, weighted by how much each source can be trusted to speak for the whole game. Read the range as the answer and the headline as its middle.
Estimated daily players
~50,000
0.0% no change vs one week agoRange 3.6K – 430K
No source reports a live count for this game, so this is a share of the total player base — a genre assumption rather than an observation, which is why the range is wide.
Estimated total players
~1,000,000
0.0% no change vs one week agoRange 360K – 2.8M
Everyone who has ever played, from the cumulative counts: store ratings and installs, Steam reviews, members and subscribers.
| Month | Estimated total players | Change |
|---|---|---|
| August 2026 | ~3,100 | — |
Last checked Aug 9, 2026
How many people have rated, reviewed or installed TagPro where it is sold.
How many people gather around TagPro outside the stores — members, subscribers and live viewers.
Not tracked for TagPro: App Store, Steam, Discord, YouTube. A platform appears here once the game has a link to it — most mobile games have no Steam port or subreddit, so a gap is normal rather than a sign the game is small.
We estimate that about 1,000,000 people have played TagPro — plausibly between 360K and 2.8M. Around 50,000 of them play on a given day, in a range of 3.6K and 430K. Both figures are modelled from public counts on Google Play, Reddit and Twitch rather than published by the developer, so read them as a scale rather than as a headcount.
Yes. TagPro is holding steady — it measured within a percent of where it was a week ago. We recheck every source daily, and the charts on this page show each platform's readings over time.
Nobody publishes player counts for mobile games, so we infer them. Each public count we can read is converted into a population using a documented ratio — roughly one Google Play rating per 45 people who played, one Steam review per 35 owners, one Discord member per 40 players — and the live counts (Steam concurrents, members online, Twitch viewers) are converted the same way into a daily figure. Those separate estimates are then averaged in proportion to how much each source can be trusted, which is why sources that disagree widen the published range instead of cancelling out. This page is built on 1 readings taken since August 9, 2026.
TagPro has 14,229 members on Reddit, as of August 9, 2026.
TagPro was released on February 1, 2013 for Android.
TagPro is available on Android. You can get it from Google Play.