Google Play ratings
117,686
0.0% no change vs Aug 8, 2026- Average rating
- 4.8
- Installs
- 5M+
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Mobile game · 2018
Catch fish if you can! Play as a cat who takes to the seas for one purpose: to dive into the waters and harpoon as many fish as possible while oxygen lasts. Earn coins and mechanical parts to upgrade your air tank, harpoons and boat to access new regions and bag more and more expensive fish. Now includes an aquarium mode and dreamscape levels where you can ride your air tank among the fish while catching them.
Estimated daily players
Range 4.2K–900K
Estimated total players
Range 420K–6M
Estimates, not counts — nobody publishes real player numbers for mobile games, so these are modelled from public signals. How we work them out
Nobody publishes how many people play The Fishercat, so these figures are modelled from the public counts on Google Play, App Store, Reddit, Twitch. Each count stands in a roughly known ratio to a population — one Play rating per ~45 players, one Steam review per ~35 owners — and the estimates below combine those readings, weighted by how much each source can be trusted to speak for the whole game. Read the range as the answer and the headline as its middle.
Estimated daily players
~110,000
0.0% no change vs one week agoRange 4.2K – 900K
No source reports a live count for this game, so this is a share of the total player base — a genre assumption rather than an observation, which is why the range is wide.
Estimated total players
~2,300,000
0.0% no change vs one week agoRange 420K – 6M
Everyone who has ever played, from the cumulative counts: store ratings and installs, Steam reviews, members and subscribers.
2 readings · last 2 days
| Month | Estimated total players | Change |
|---|---|---|
| August 2026 | ~2,000,000 | — |
Last checked Aug 9, 2026
How many people have rated, reviewed or installed The Fishercat where it is sold.
How many people gather around The Fishercat outside the stores — members, subscribers and live viewers.
Not tracked for The Fishercat: Steam, Discord, YouTube. A platform appears here once the game has a link to it — most mobile games have no Steam port or subreddit, so a gap is normal rather than a sign the game is small.
We estimate that about 2,300,000 people have played The Fishercat — plausibly between 420K and 6M. Around 110,000 of them play on a given day, in a range of 4.2K and 900K. Both figures are modelled from public counts on Google Play, App Store, Reddit and Twitch rather than published by the developer, so read them as a scale rather than as a headcount.
Yes. The Fishercat is holding steady — it measured within a percent of where it was a week ago. We recheck every source daily, and the charts on this page show each platform's readings over time.
Nobody publishes player counts for mobile games, so we infer them. Each public count we can read is converted into a population using a documented ratio — roughly one Google Play rating per 45 people who played, one Steam review per 35 owners, one Discord member per 40 players — and the live counts (Steam concurrents, members online, Twitch viewers) are converted the same way into a daily figure. Those separate estimates are then averaged in proportion to how much each source can be trusted, which is why sources that disagree widen the published range instead of cancelling out. This page is built on 2 readings taken since August 8, 2026.
The Fishercat has 1,047 members on Reddit, as of August 9, 2026.
The Fishercat was released on January 4, 2018 for Android and iOS.
The Fishercat is available on Android and iOS. You can get it from Google Play and App Store (iPhone).
Other mobile games from LoadComplete.