App Store ratings
129
0.0% no change vs Aug 8, 2026- Average rating
- 4.5
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Mobile game · 2017
Solve mind-bending puzzles in a world full of mystery and save the family of the flute-noses! Their dynasty has been watching over Asposia for centuries on end. In secret, they fill the roly-poly world with light and life. But when their existence is discovered, they become hunted.
Estimated daily players
Range 39–2.3K
Estimated total players
Range 3.9K–15K
Estimates, not counts — nobody publishes real player numbers for mobile games, so these are modelled from public signals. How we work them out
Nobody publishes how many people play The Inner World 2, so these figures are modelled from the public counts on App Store, Twitch. Each count stands in a roughly known ratio to a population — one Play rating per ~45 players, one Steam review per ~35 owners — and the estimates below combine those readings, weighted by how much each source can be trusted to speak for the whole game. Read the range as the answer and the headline as its middle.
Estimated daily players
~390
0.0% no change vs one week agoRange 39 – 2.3K
No source reports a live count for this game, so this is a share of the total player base — a genre assumption rather than an observation, which is why the range is wide.
Estimated total players
~7,700
0.0% no change vs one week agoRange 3.9K – 15K
Everyone who has ever played, from the cumulative counts: store ratings and installs, Steam reviews, members and subscribers.
2 readings · last 2 days
| Month | Estimated total players | Change |
|---|---|---|
| August 2026 | ~7,700 | — |
Last checked Aug 9, 2026
How many people have rated, reviewed or installed The Inner World 2 where it is sold.
How many people gather around The Inner World 2 outside the stores — members, subscribers and live viewers.
Not tracked for The Inner World 2: Google Play, Steam, Discord, Reddit, YouTube. A platform appears here once the game has a link to it — most mobile games have no Steam port or subreddit, so a gap is normal rather than a sign the game is small.
Emil, a trader for odds and ends, made all the Asposians believe that the dynasty is in cahoots with dark forces. The only one who can stop the evil Emil is the heir to the throne: Robert. He has been petrified for three years, though. With a huge dose of enthusiasm, but little to no idea what he’s actually doing, he embarks on an adventure to find the legendary last wind monk. Of course, he has some great company: Peck, as loyal as he is flightless, and Laura, a rebel who certainly does fly, but only off the handle - and who Robert loves, with a capital L. Everything changes, when they meet the mysterious Mama Dola, who seems to know more about Robert's destiny than Robert would like.
We estimate that about 7,700 people have played The Inner World 2 — plausibly between 3.9K and 15K. Around 390 of them play on a given day, in a range of 39 and 2.3K. Both figures are modelled from public counts on App Store and Twitch rather than published by the developer, so read them as a scale rather than as a headcount.
Yes. The Inner World 2 is holding steady — it measured within a percent of where it was a week ago. We recheck every source daily, and the charts on this page show each platform's readings over time.
Nobody publishes player counts for mobile games, so we infer them. Each public count we can read is converted into a population using a documented ratio — roughly one Google Play rating per 45 people who played, one Steam review per 35 owners, one Discord member per 40 players — and the live counts (Steam concurrents, members online, Twitch viewers) are converted the same way into a daily figure. Those separate estimates are then averaged in proportion to how much each source can be trusted, which is why sources that disagree widen the published range instead of cancelling out. This page is built on 2 readings taken since August 8, 2026.
The Inner World 2 was released on November 22, 2017 for iOS.
The Inner World 2 is available on iOS. You can get it from App Store (iPhone) and App Store (iPad).