App Store ratings
131
0.0% no change vs Aug 8, 2026- Average rating
- 4.7
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Mobile game · 2018
This is the next chapter of successful puzzle game [the Sequence]. It features new modules and introduces new game mechanics. Create moving sequences to bring "Binary Unit" to the destination point. Many levels could be solved in different ways, which allows to improve one's results and get into a higher position in leaderboard. Think out of the box to get to the next level!
Estimated daily players
Range 39–2.4K
Estimated total players
Range 3.9K–16K
Estimates, not counts — nobody publishes real player numbers for mobile games, so these are modelled from public signals. How we work them out
Nobody publishes how many people play The Sequence 2, so these figures are modelled from the public counts on App Store, Twitch. Each count stands in a roughly known ratio to a population — one Play rating per ~45 players, one Steam review per ~35 owners — and the estimates below combine those readings, weighted by how much each source can be trusted to speak for the whole game. Read the range as the answer and the headline as its middle.
Estimated daily players
~390
0.0% no change vs one week agoRange 39 – 2.4K
No source reports a live count for this game, so this is a share of the total player base — a genre assumption rather than an observation, which is why the range is wide.
Estimated total players
~7,900
0.0% no change vs one week agoRange 3.9K – 16K
Everyone who has ever played, from the cumulative counts: store ratings and installs, Steam reviews, members and subscribers.
2 readings · last 2 days
| Month | Estimated total players | Change |
|---|---|---|
| August 2026 | ~7,900 | — |
Last checked Aug 9, 2026
How many people have rated, reviewed or installed The Sequence 2 where it is sold.
How many people gather around The Sequence 2 outside the stores — members, subscribers and live viewers.
Not tracked for The Sequence 2: Google Play, Steam, Discord, Reddit, YouTube. A platform appears here once the game has a link to it — most mobile games have no Steam port or subreddit, so a gap is normal rather than a sign the game is small.
We estimate that about 7,900 people have played The Sequence 2 — plausibly between 3.9K and 16K. Around 390 of them play on a given day, in a range of 39 and 2.4K. Both figures are modelled from public counts on App Store and Twitch rather than published by the developer, so read them as a scale rather than as a headcount.
Yes. The Sequence 2 is holding steady — it measured within a percent of where it was a week ago. We recheck every source daily, and the charts on this page show each platform's readings over time.
Nobody publishes player counts for mobile games, so we infer them. Each public count we can read is converted into a population using a documented ratio — roughly one Google Play rating per 45 people who played, one Steam review per 35 owners, one Discord member per 40 players — and the live counts (Steam concurrents, members online, Twitch viewers) are converted the same way into a daily figure. Those separate estimates are then averaged in proportion to how much each source can be trusted, which is why sources that disagree widen the published range instead of cancelling out. This page is built on 2 readings taken since August 8, 2026.
The Sequence 2 was released on August 2, 2018 for Android and iOS.
The Sequence 2 is available on Android and iOS. You can get it from App Store (iPhone) and App Store (iPad).