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Mobile game · 2015
A dark/sad/weird/funny first person exploration game. You play a man on his last night alive as he obsesses over a mysterious painting. More of a story game in that it emphasizes mood and character over gameplay. Takes ten minutes to play and has "next-gen" features like a shrimp tank.
Estimated daily players
Range 1.2K–52K
Estimated total players
Range 120K–350K
Estimates, not counts — nobody publishes real player numbers for mobile games, so these are modelled from public signals. How we work them out
Nobody publishes how many people play The Static Speaks My Name, so these figures are modelled from the public counts on Steam, Twitch. Each count stands in a roughly known ratio to a population — one Play rating per ~45 players, one Steam review per ~35 owners — and the estimates below combine those readings, weighted by how much each source can be trusted to speak for the whole game. Read the range as the answer and the headline as its middle.
Estimated daily players
~10,000
0.0% no change vs one week agoRange 1.2K – 52K
No source reports a live count for this game, so this is a share of the total player base — a genre assumption rather than an observation, which is why the range is wide.
Estimated total players
~200,000
0.0% no change vs one week agoRange 120K – 350K
Everyone who has ever played, from the cumulative counts: store ratings and installs, Steam reviews, members and subscribers.
2 readings · last 2 days
| Month | Estimated total players | Change |
|---|---|---|
| August 2026 | ~200,000 | — |
Last checked Aug 9, 2026
How many people have rated, reviewed or installed The Static Speaks My Name where it is sold.
How many people gather around The Static Speaks My Name outside the stores — members, subscribers and live viewers.
Not tracked for The Static Speaks My Name: Google Play, App Store, Discord, Reddit, YouTube. A platform appears here once the game has a link to it — most mobile games have no Steam port or subreddit, so a gap is normal rather than a sign the game is small.
We estimate that about 200,000 people have played The Static Speaks My Name — plausibly between 120K and 350K. Around 10,000 of them play on a given day, in a range of 1.2K and 52K. Both figures are modelled from public counts on Steam and Twitch rather than published by the developer, so read them as a scale rather than as a headcount.
Yes. The Static Speaks My Name is holding steady — it measured within a percent of where it was a week ago. We recheck every source daily, and the charts on this page show each platform's readings over time.
Nobody publishes player counts for mobile games, so we infer them. Each public count we can read is converted into a population using a documented ratio — roughly one Google Play rating per 45 people who played, one Steam review per 35 owners, one Discord member per 40 players — and the live counts (Steam concurrents, members online, Twitch viewers) are converted the same way into a daily figure. Those separate estimates are then averaged in proportion to how much each source can be trusted, which is why sources that disagree widen the published range instead of cancelling out. This page is built on 2 readings taken since August 8, 2026.
The Static Speaks My Name was released on August 10, 2015 for Windows Phone.
The Static Speaks My Name is available on Windows Phone.