Google Play ratings
877
- Average rating
- 4.5
- Installs
- 50K+
First reading taken Aug 9, 2026 — the chart appears once there are two.
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Mobile game · 2019
You and your friend find yourselves trapped in two magical clockworlds where you have to solve puzzles to escape. Neither of you have the whole picture so the only way to get out is to communicate what you see to the other player. Play on two devices, local or remotely, all you need is a voice connection.
Estimated daily players
Range 87–5.2K
Estimated total players
Range 8.7K–35K
Estimates, not counts — nobody publishes real player numbers for mobile games, so these are modelled from public signals. How we work them out
Nobody publishes how many people play Tick Tock: A Tale for Two, so these figures are modelled from the public counts on Google Play, App Store, Steam, Twitch. Each count stands in a roughly known ratio to a population — one Play rating per ~45 players, one Steam review per ~35 owners — and the estimates below combine those readings, weighted by how much each source can be trusted to speak for the whole game. Read the range as the answer and the headline as its middle.
Estimated daily players
~870
0.0% no change vs one week agoRange 87 – 5.2K
Built from the live counts: Steam concurrents, Discord and Reddit members online, Twitch viewers.
Estimated total players
~17,000
0.0% no change vs one week agoRange 8.7K – 35K
Everyone who has ever played, from the cumulative counts: store ratings and installs, Steam reviews, members and subscribers.
2 readings · last 2 days
from live counts
| Month | Estimated total players | Change |
|---|---|---|
| August 2026 | ~33,000 | — |
Last checked Aug 9, 2026
How many people have rated, reviewed or installed Tick Tock: A Tale for Two where it is sold.
How many people gather around Tick Tock: A Tale for Two outside the stores — members, subscribers and live viewers.
Not tracked for Tick Tock: A Tale for Two: Discord, Reddit, YouTube. A platform appears here once the game has a link to it — most mobile games have no Steam port or subreddit, so a gap is normal rather than a sign the game is small.
We estimate that about 17,000 people have played Tick Tock: A Tale for Two — plausibly between 8.7K and 35K. Around 870 of them play on a given day, in a range of 87 and 5.2K. Both figures are modelled from public counts on Google Play, App Store, Steam and Twitch rather than published by the developer, so read them as a scale rather than as a headcount.
Yes. Tick Tock: A Tale for Two is holding steady — it measured within a percent of where it was a week ago. We recheck every source daily, and the charts on this page show each platform's readings over time.
Nobody publishes player counts for mobile games, so we infer them. Each public count we can read is converted into a population using a documented ratio — roughly one Google Play rating per 45 people who played, one Steam review per 35 owners, one Discord member per 40 players — and the live counts (Steam concurrents, members online, Twitch viewers) are converted the same way into a daily figure. Those separate estimates are then averaged in proportion to how much each source can be trusted, which is why sources that disagree widen the published range instead of cancelling out. This page is built on 2 readings taken since August 8, 2026.
Tick Tock: A Tale for Two was released on March 7, 2019 for Android and iOS.
Tick Tock: A Tale for Two is available on Android and iOS. You can get it from Google Play and App Store (iPhone).