Steam players in game
39
- Reviews
- 5,149
First reading taken Aug 9, 2026 — the chart appears once there are two.
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Mobile game · 2010
Experience an unparalleled level of action as you navigate the world of Sam Fisher. Go online or split screen in four co-op modes. Play the prologue to the single player storyline in co-op.
Estimated daily players
Range 350–18K
Estimated total players
Range 72K–320K
Estimates, not counts — nobody publishes real player numbers for mobile games, so these are modelled from public signals. How we work them out
Nobody publishes how many people play Tom Clancy's Splinter Cell: Conviction, so these figures are modelled from the public counts on Steam, Discord, Twitch. Each count stands in a roughly known ratio to a population — one Play rating per ~45 players, one Steam review per ~35 owners — and the estimates below combine those readings, weighted by how much each source can be trusted to speak for the whole game. Read the range as the answer and the headline as its middle.
Estimated daily players
~1,600
0.0% no change vs one week agoRange 350 – 18K
Built from the live counts: Steam concurrents, Discord and Reddit members online, Twitch viewers.
Estimated total players
~160,000
0.0% no change vs one week agoRange 72K – 320K
Everyone who has ever played, from the cumulative counts: store ratings and installs, Steam reviews, members and subscribers.
| Month | Estimated total players | Change |
|---|---|---|
| August 2026 | ~160,000 | — |
Last checked Aug 9, 2026
How many people have rated, reviewed or installed Tom Clancy's Splinter Cell: Conviction where it is sold.
How many people gather around Tom Clancy's Splinter Cell: Conviction outside the stores — members, subscribers and live viewers.
Not tracked for Tom Clancy's Splinter Cell: Conviction: Google Play, App Store, Reddit, YouTube. A platform appears here once the game has a link to it — most mobile games have no Steam port or subreddit, so a gap is normal rather than a sign the game is small.
Unleash the ferocious skills of renegade agent Sam Fisher. After dedicating his life to the service of his country. He seen the agency he gave himself to turn around and throw him to the dogs. He lost his daughter, he shot his best friend. Betrayal made him question everything, so he started looking for answers. Now he will stop at nothing to learn the truth. He has a message to those who stand in his way... pray.
We estimate that about 160,000 people have played Tom Clancy's Splinter Cell: Conviction — plausibly between 72K and 320K. Around 1,600 of them play on a given day, in a range of 350 and 18K. Both figures are modelled from public counts on Steam, Discord and Twitch rather than published by the developer, so read them as a scale rather than as a headcount.
Yes. Tom Clancy's Splinter Cell: Conviction is holding steady — it measured within a percent of where it was a week ago. We recheck every source daily, and the charts on this page show each platform's readings over time.
Nobody publishes player counts for mobile games, so we infer them. Each public count we can read is converted into a population using a documented ratio — roughly one Google Play rating per 45 people who played, one Steam review per 35 owners, one Discord member per 40 players — and the live counts (Steam concurrents, members online, Twitch viewers) are converted the same way into a daily figure. Those separate estimates are then averaged in proportion to how much each source can be trusted, which is why sources that disagree widen the published range instead of cancelling out. This page is built on 1 readings taken since August 9, 2026.
Tom Clancy's Splinter Cell: Conviction has 3,389 members on Discord, as of August 9, 2026.
Tom Clancy's Splinter Cell: Conviction has 1 viewers on Twitch, as of August 9, 2026.
Tom Clancy's Splinter Cell: Conviction was released on April 13, 2010 for Android and iOS.
Tom Clancy's Splinter Cell: Conviction is available on Android and iOS.
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2002 · Palm OS

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