App Store ratings
463
0.0% no change vs Aug 8, 2026- Average rating
- 4.0
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Mobile game · 2015
Keep rolling and do as many jumps as you can! Just tap the screen and make up to three jumps before touching the ground again. Try not to hit the obstacles! Collect gems to unlock new balls. How far can you go?
Estimated daily players
Range 140–8.3K
Estimated total players
Range 14K–56K
Estimates, not counts — nobody publishes real player numbers for mobile games, so these are modelled from public signals. How we work them out
Nobody publishes how many people play Triple Jump, so these figures are modelled from the public counts on App Store. Each count stands in a roughly known ratio to a population — one Play rating per ~45 players, one Steam review per ~35 owners — and the estimates below combine those readings, weighted by how much each source can be trusted to speak for the whole game. Read the range as the answer and the headline as its middle.
Estimated daily players
~1,400
0.0% no change vs one week agoRange 140 – 8.3K
No source reports a live count for this game, so this is a share of the total player base — a genre assumption rather than an observation, which is why the range is wide.
Estimated total players
~28,000
0.0% no change vs one week agoRange 14K – 56K
Everyone who has ever played, from the cumulative counts: store ratings and installs, Steam reviews, members and subscribers.
2 readings · last 2 days
| Month | Estimated total players | Change |
|---|---|---|
| August 2026 | ~28,000 | — |
Last checked Aug 9, 2026
How many people have rated, reviewed or installed Triple Jump where it is sold.
Not tracked for Triple Jump: Google Play, Steam, Discord, Reddit, YouTube, Twitch. A platform appears here once the game has a link to it — most mobile games have no Steam port or subreddit, so a gap is normal rather than a sign the game is small.
We estimate that about 28,000 people have played Triple Jump — plausibly between 14K and 56K. Around 1,400 of them play on a given day, in a range of 140 and 8.3K. Both figures are modelled from public counts on App Store rather than published by the developer, so read them as a scale rather than as a headcount.
Yes. Triple Jump is holding steady — it measured within a percent of where it was a week ago. We recheck every source daily, and the charts on this page show each platform's readings over time.
Nobody publishes player counts for mobile games, so we infer them. Each public count we can read is converted into a population using a documented ratio — roughly one Google Play rating per 45 people who played, one Steam review per 35 owners, one Discord member per 40 players — and the live counts (Steam concurrents, members online, Twitch viewers) are converted the same way into a daily figure. Those separate estimates are then averaged in proportion to how much each source can be trusted, which is why sources that disagree widen the published range instead of cancelling out. This page is built on 2 readings taken since August 8, 2026.
Triple Jump was released on June 8, 2015 for Android and iOS.
Triple Jump is available on Android and iOS. You can get it from Google Play, App Store (iPhone) and App Store (iPad).
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