App Store ratings
953
0.0% no change vs Aug 8, 2026- Average rating
- 4.7
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Mobile game · 2014
Ultraflow is a minimalist yet complex puzzle game based on your agility. You have a limited number of bounces to complete each level. No score. No timer. The only challenge is your smoothness. The game is one player only, available on Android devices and Web browsers. It was made by five students during 6 months.
Estimated daily players
Range 290–17K
Estimated total players
Range 29K–110K
Estimates, not counts — nobody publishes real player numbers for mobile games, so these are modelled from public signals. How we work them out
Nobody publishes how many people play Ultraflow, so these figures are modelled from the public counts on App Store, Twitch. Each count stands in a roughly known ratio to a population — one Play rating per ~45 players, one Steam review per ~35 owners — and the estimates below combine those readings, weighted by how much each source can be trusted to speak for the whole game. Read the range as the answer and the headline as its middle.
Estimated daily players
~2,900
0.0% no change vs one week agoRange 290 – 17K
No source reports a live count for this game, so this is a share of the total player base — a genre assumption rather than an observation, which is why the range is wide.
Estimated total players
~57,000
0.0% no change vs one week agoRange 29K – 110K
Everyone who has ever played, from the cumulative counts: store ratings and installs, Steam reviews, members and subscribers.
2 readings · last 2 days
| Month | Estimated total players | Change |
|---|---|---|
| August 2026 | ~57,000 | — |
Last checked Aug 9, 2026
How many people have rated, reviewed or installed Ultraflow where it is sold.
How many people gather around Ultraflow outside the stores — members, subscribers and live viewers.
Not tracked for Ultraflow: Google Play, Steam, Discord, Reddit, YouTube. A platform appears here once the game has a link to it — most mobile games have no Steam port or subreddit, so a gap is normal rather than a sign the game is small.
We estimate that about 57,000 people have played Ultraflow — plausibly between 29K and 110K. Around 2,900 of them play on a given day, in a range of 290 and 17K. Both figures are modelled from public counts on App Store and Twitch rather than published by the developer, so read them as a scale rather than as a headcount.
Yes. Ultraflow is holding steady — it measured within a percent of where it was a week ago. We recheck every source daily, and the charts on this page show each platform's readings over time.
Nobody publishes player counts for mobile games, so we infer them. Each public count we can read is converted into a population using a documented ratio — roughly one Google Play rating per 45 people who played, one Steam review per 35 owners, one Discord member per 40 players — and the live counts (Steam concurrents, members online, Twitch viewers) are converted the same way into a daily figure. Those separate estimates are then averaged in proportion to how much each source can be trusted, which is why sources that disagree widen the published range instead of cancelling out. This page is built on 2 readings taken since August 8, 2026.
Ultraflow was released on December 23, 2014 for Android and iOS.
Ultraflow is available on Android and iOS. You can get it from Google Play, App Store (iPhone) and App Store (iPad).
Other mobile games from ULTRATEAM.