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Virtual Families 2: Our Dream House cover art

Mobile game · 2012

Virtual Families 2: Our Dream House

*Now Downloaded 11 Million Times!! Well played, people!* *Whoa! You made us #1 in Simulation! Thanks, we love you people!* A note from the developer: Hi, and thanks for taking a look at Virtual Families 2! We have been working on it for quite a while, and we’re very happy to be able to finally share this new chapter with everyone. Before you skip down to the bullet points and screenshots, let me say a few quick words about this game, and life simulations in general: I love life simulation games. I have always been passionate about designing them, and almost everything that comes out of Last Day of Work is a life sim of some kind. This one, in particular, thrills me so much because it is designed to have a life of its own: unpredictable and so different each time I play it, and each time another player plays it. I love that the story unfolds differently for everyone who plays it, and your experience with the game might be wildly different from your friends’ experience. Designing this type of game, however, has its own special challenges. The main challenge is that EVERYTHING in life is a great idea to add to a game like this. There are SO many great ideas, and we simply cannot put them all in at launch. So, while I hope the game captivates you as much as it does us, there will inevitably be things that you feel are missing and you would love to see added (tell us!). We plan to update the content in this game. We want to add pets, hidden puzzles, more storyline, more events, tons of new things to buy, and the list goes on and on. We will also continue to tune and deepen all the game's inner workings that control happiness, health, and everything else. While the game has been balanced to be playable for free and without purchasing anything, we hope that you will find something compelling enough in the game to give us support so that we can continue to create fun new updates. Enjoy Virtual Families 2! Please visit our Facebook page and our forums to give your own amazing ideas and suggestions, and don’t forget to check in on your little family or they will get very sad. :) With sincere gratitude, Arthur Humphrey Lead Designer, Last Day of Work Virtual Families 2 has all this and more: * Adopt a little person and start a family. Make babies and pass the house on to the kids! * Train your little people to behave as you wish by praising and scolding them. * Your little people will send you messages, thanking, pleading, and praising you for caring for them. * Runs in True Real Time. Your little people continue to live, eat, grow, and work when the app is switched off. * Your little family is in your time zone! Is it getting dark where you live? Your little family is probably getting ready for bed then... * Highly varied, unpredictable game play. No two games run the same. * Make babies. Cure illnesses. Help nurture and guide generations of your family. * Restore the house. Finish and fix rooms. Shop and decorate. Recommended for people who enjoy Virtual Villagers and other life simulation games! Visit our Official Virtual Families site at , strategy guides, and much more! LDW games have been awarded with: * Sim Game of the Year – Game Tunnel * The Zeebys – Gamezebo * Parents Choice Recommended Award * iParenting Media Award Check out our other hit games like Virtual Town, Fish Tycoon, Virtual Villagers, and more at https://itunes.apple.com/us/developer/ldw-software-llc/id297606729

Estimated daily players

~65,0000.0% no change vs one week ago

Range 6.5K390K

Estimated total players

~1,300,0000.0% no change vs one week ago

Range 650K2.6M

See what's trending

Estimates, not counts — nobody publishes real player numbers for mobile games, so these are modelled from public signals. How we work them out

Dec 6, 2012AndroidiOS

What the estimate rests on

  • App Store 67%
  • Steam 33%

Player estimates

Nobody publishes how many people play Virtual Families 2: Our Dream House, so these figures are modelled from the public counts on App Store, Steam, Twitch. Each count stands in a roughly known ratio to a population — one Play rating per ~45 players, one Steam review per ~35 owners — and the estimates below combine those readings, weighted by how much each source can be trusted to speak for the whole game. Read the range as the answer and the headline as its middle.

Estimated daily players

~65,000

0.0% no change vs one week ago

Range 6.5K390K

No source reports a live count for this game, so this is a share of the total player base — a genre assumption rather than an observation, which is why the range is wide.

Estimated total players

~1,300,000

0.0% no change vs one week ago

Range 650K2.6M

Everyone who has ever played, from the cumulative counts: store ratings and installs, Steam reviews, members and subscribers.

Estimated total players over time

2 readings · last 2 days

Average estimated players per month

Mean estimated total players for Virtual Families 2: Our Dream House per calendar month, newest first
MonthEstimated total playersChange
August 2026~710,000

Community activity

Last checked Aug 9, 2026

Store signals

How many people have rated, reviewed or installed Virtual Families 2: Our Dream House where it is sold.

App Store ratings

21,714

0.0% no change vs Aug 8, 2026
Average rating
4.4

Ratings left on the iOS listing, read from Apple’s public lookup endpoint.

Steam players in game

0

Reviews
30

First reading taken Aug 9, 2026 — the chart appears once there are two.

Only the games with a PC port appear here, but where Steam does report it is a real concurrent-player count rather than a proxy for one.

Community signals

How many people gather around Virtual Families 2: Our Dream House outside the stores — members, subscribers and live viewers.

Twitch viewers

0

Live channels
0

First reading taken Aug 9, 2026 — the chart appears once there are two.

People watching this game on Twitch right now, summed across every live channel in its category.

Not tracked for Virtual Families 2: Our Dream House: Google Play, Discord, Reddit, YouTube. A platform appears here once the game has a link to it — most mobile games have no Steam port or subreddit, so a gap is normal rather than a sign the game is small.

Screenshots

Frequently asked questions

How many people play Virtual Families 2: Our Dream House?

We estimate that about 1,300,000 people have played Virtual Families 2: Our Dream House — plausibly between 650K and 2.6M. Around 65,000 of them play on a given day, in a range of 6.5K and 390K. Both figures are modelled from public counts on App Store, Steam and Twitch rather than published by the developer, so read them as a scale rather than as a headcount.

Is Virtual Families 2: Our Dream House still active?

Yes. Virtual Families 2: Our Dream House is holding steady — it measured within a percent of where it was a week ago. We recheck every source daily, and the charts on this page show each platform's readings over time.

How are the Virtual Families 2: Our Dream House player estimates worked out?

Nobody publishes player counts for mobile games, so we infer them. Each public count we can read is converted into a population using a documented ratio — roughly one Google Play rating per 45 people who played, one Steam review per 35 owners, one Discord member per 40 players — and the live counts (Steam concurrents, members online, Twitch viewers) are converted the same way into a daily figure. Those separate estimates are then averaged in proportion to how much each source can be trusted, which is why sources that disagree widen the published range instead of cancelling out. This page is built on 2 readings taken since August 8, 2026.

When was Virtual Families 2: Our Dream House released?

Virtual Families 2: Our Dream House was released on December 6, 2012 for Android and iOS.

What platforms is Virtual Families 2: Our Dream House available on?

Virtual Families 2: Our Dream House is available on Android and iOS. You can get it from App Store (iPhone) and App Store (iPad).

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