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Mobile game · 2016
Unhappy with his life in Tokyo, Kazuma returns to his hometown in the Japanese countryside where he reconnects with four classmates. When the girls accidentally reveal that they are not mere humans, a journey of discovery and constant flirtation begins.
Estimated daily players
Range 29–1.3K
Estimated total players
Range 2.9K–8.7K
Estimates, not counts — nobody publishes real player numbers for mobile games, so these are modelled from public signals. How we work them out
Nobody publishes how many people play Wild Romance, so these figures are modelled from the public counts on Steam. Each count stands in a roughly known ratio to a population — one Play rating per ~45 players, one Steam review per ~35 owners — and the estimates below combine those readings, weighted by how much each source can be trusted to speak for the whole game. Read the range as the answer and the headline as its middle.
Estimated daily players
~250
0.0% no change vs one week agoRange 29 – 1.3K
No source reports a live count for this game, so this is a share of the total player base — a genre assumption rather than an observation, which is why the range is wide.
Estimated total players
~5,100
0.0% no change vs one week agoRange 2.9K – 8.7K
Everyone who has ever played, from the cumulative counts: store ratings and installs, Steam reviews, members and subscribers.
2 readings · last 2 days
| Month | Estimated total players | Change |
|---|---|---|
| August 2026 | ~5,100 | — |
Last checked Aug 9, 2026
How many people have rated, reviewed or installed Wild Romance where it is sold.
Not tracked for Wild Romance: Google Play, App Store, Discord, Reddit, YouTube, Twitch. A platform appears here once the game has a link to it — most mobile games have no Steam port or subreddit, so a gap is normal rather than a sign the game is small.
Kazuma leaves Tokyo to return to his hometown in search of something more fulfilling. Reconnecting with his childhood friends he discovers a well hidden fluffy secret of the girls during their reunion. Kazuma gets embroiled in a summer of fun and adventure he can’t resist; this Japanese style visual novel follows the tale (pun intended) of Kazuma as he goes on mountain picnics, visits summer festivals, has run-ins with the gods and skinny dips in a Japanese natural hot spring.
We estimate that about 5,100 people have played Wild Romance — plausibly between 2.9K and 8.7K. Around 250 of them play on a given day, in a range of 29 and 1.3K. Both figures are modelled from public counts on Steam rather than published by the developer, so read them as a scale rather than as a headcount.
Yes. Wild Romance is holding steady — it measured within a percent of where it was a week ago. We recheck every source daily, and the charts on this page show each platform's readings over time.
Nobody publishes player counts for mobile games, so we infer them. Each public count we can read is converted into a population using a documented ratio — roughly one Google Play rating per 45 people who played, one Steam review per 35 owners, one Discord member per 40 players — and the live counts (Steam concurrents, members online, Twitch viewers) are converted the same way into a daily figure. Those separate estimates are then averaged in proportion to how much each source can be trusted, which is why sources that disagree widen the published range instead of cancelling out. This page is built on 2 readings taken since August 8, 2026.
Wild Romance was released on July 29, 2016 for Android.
Wild Romance is available on Android.
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