App Store ratings
53
0.0% no change vs Aug 8, 2026- Average rating
- 4.5
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Mobile game · 2019
Witcheye is a big, colorful, old-school platform adventure with a unique touchscreen control system that gives unparalleled control over the hero. Swipe to move and touch to stop, bouncing off of enemies and dodging hazards in six vibrant worlds. Set off on an adventure as a mild-mannered witch who transforms into a flying eyeball of vengeance after a smarmy knight and wizard steal her spell ingredients. You'll guide her through 50+ levels, each containing something completely unique: tricky new enemies, mysterious new environments, and puzzling new secrets. These elements are brought to life with colorful, clean pixel art and a lively, head-bobbing original soundtrack.
Estimated daily players
Range 16–950
Estimated total players
Range 1.6K–6.4K
Estimates, not counts — nobody publishes real player numbers for mobile games, so these are modelled from public signals. How we work them out
Nobody publishes how many people play Witcheye, so these figures are modelled from the public counts on App Store, Steam, Twitch. Each count stands in a roughly known ratio to a population — one Play rating per ~45 players, one Steam review per ~35 owners — and the estimates below combine those readings, weighted by how much each source can be trusted to speak for the whole game. Read the range as the answer and the headline as its middle.
Estimated daily players
~160
0.0% no change vs one week agoRange 16 – 950
No source reports a live count for this game, so this is a share of the total player base — a genre assumption rather than an observation, which is why the range is wide.
Estimated total players
~3,200
0.0% no change vs one week agoRange 1.6K – 6.4K
Everyone who has ever played, from the cumulative counts: store ratings and installs, Steam reviews, members and subscribers.
2 readings · last 2 days
| Month | Estimated total players | Change |
|---|---|---|
| August 2026 | ~3,800 | — |
Last checked Aug 9, 2026
How many people have rated, reviewed or installed Witcheye where it is sold.
How many people gather around Witcheye outside the stores — members, subscribers and live viewers.
Not tracked for Witcheye: Google Play, Discord, Reddit, YouTube. A platform appears here once the game has a link to it — most mobile games have no Steam port or subreddit, so a gap is normal rather than a sign the game is small.
We estimate that about 3,200 people have played Witcheye — plausibly between 1.6K and 6.4K. Around 160 of them play on a given day, in a range of 16 and 950. Both figures are modelled from public counts on App Store, Steam and Twitch rather than published by the developer, so read them as a scale rather than as a headcount.
Yes. Witcheye is holding steady — it measured within a percent of where it was a week ago. We recheck every source daily, and the charts on this page show each platform's readings over time.
Nobody publishes player counts for mobile games, so we infer them. Each public count we can read is converted into a population using a documented ratio — roughly one Google Play rating per 45 people who played, one Steam review per 35 owners, one Discord member per 40 players — and the live counts (Steam concurrents, members online, Twitch viewers) are converted the same way into a daily figure. Those separate estimates are then averaged in proportion to how much each source can be trusted, which is why sources that disagree widen the published range instead of cancelling out. This page is built on 2 readings taken since August 8, 2026.
Witcheye was released on August 15, 2019 for Android and iOS.
Witcheye is available on Android and iOS. You can get it from Google Play and App Store (iPhone).
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