App Store ratings
430
0.0% no change vs Aug 8, 2026- Average rating
- 3.8
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Mobile game · 2013
A first-person exploratory game taking place in 1995 in which Katie, a university student back from Europe, arrives at her family's newly inherited mansion only to find nobody there, with a note from her younger sister Sam suggesting that she's left home. Katie must explore the mansion to put together the stories of where her parents have gone and why Sam has decided to leave.
Estimated daily players
Range 150–11K
Estimated total players
Range 15K–71K
Estimates, not counts — nobody publishes real player numbers for mobile games, so these are modelled from public signals. How we work them out
Nobody publishes how many people play Gone Home, so these figures are modelled from the public counts on App Store, Steam, Reddit, Twitch. Each count stands in a roughly known ratio to a population — one Play rating per ~45 players, one Steam review per ~35 owners — and the estimates below combine those readings, weighted by how much each source can be trusted to speak for the whole game. Read the range as the answer and the headline as its middle.
Estimated daily players
~1,600
0.0% no change vs one week agoRange 150 – 11K
Built from the live counts: Steam concurrents, Discord and Reddit members online, Twitch viewers.
Estimated total players
~32,000
0.0% no change vs one week agoRange 15K – 71K
Everyone who has ever played, from the cumulative counts: store ratings and installs, Steam reviews, members and subscribers.
2 readings · last 2 days
from live counts
| Month | Estimated total players | Change |
|---|---|---|
| August 2026 | ~49,000 | — |
Last checked Aug 9, 2026
How many people have rated, reviewed or installed Gone Home where it is sold.
How many people gather around Gone Home outside the stores — members, subscribers and live viewers.
Not tracked for Gone Home: Google Play, Discord, YouTube. A platform appears here once the game has a link to it — most mobile games have no Steam port or subreddit, so a gap is normal rather than a sign the game is small.
You arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company. Gone Home is an interactive exploration simulator. Interrogate every detail of a seemingly normal house to discover the story of the people who live there. Open any drawer and door. Pick up objects and examine them to discover clues. Uncover the events of one family's lives by investigating what they've left behind. Go Home Again.
We estimate that about 32,000 people have played Gone Home — plausibly between 15K and 71K. Around 1,600 of them play on a given day, in a range of 150 and 11K. Both figures are modelled from public counts on App Store, Steam, Reddit and Twitch rather than published by the developer, so read them as a scale rather than as a headcount.
Yes. Gone Home is holding steady — it measured within a percent of where it was a week ago. We recheck every source daily, and the charts on this page show each platform's readings over time.
Nobody publishes player counts for mobile games, so we infer them. Each public count we can read is converted into a population using a documented ratio — roughly one Google Play rating per 45 people who played, one Steam review per 35 owners, one Discord member per 40 players — and the live counts (Steam concurrents, members online, Twitch viewers) are converted the same way into a daily figure. Those separate estimates are then averaged in proportion to how much each source can be trusted, which is why sources that disagree widen the published range instead of cancelling out. This page is built on 2 readings taken since August 8, 2026.
Gone Home has 860 members on Reddit, as of August 9, 2026.
Gone Home was released on August 15, 2013 for iOS.
Gone Home is available on iOS. You can get it from App Store (iPhone).
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