App Store ratings
11,073
0.0% no change vs Aug 8, 2026- Average rating
- 4.4
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Mobile game · 2015
Little jellies need you more than ever before! They keep drowning over and over again. Only you can keep them safe... Jump higher, survive longer and never give up! Collect little jelly blobs and craft new jellies out of them. Challenge your friends in this ambitious game!
Estimated daily players
Range 3.3K–200K
Estimated total players
Range 330K–1.3M
Estimates, not counts — nobody publishes real player numbers for mobile games, so these are modelled from public signals. How we work them out
Nobody publishes how many people play Jelly Jump, so these figures are modelled from the public counts on App Store. Each count stands in a roughly known ratio to a population — one Play rating per ~45 players, one Steam review per ~35 owners — and the estimates below combine those readings, weighted by how much each source can be trusted to speak for the whole game. Read the range as the answer and the headline as its middle.
Estimated daily players
~33,000
0.0% no change vs one week agoRange 3.3K – 200K
No source reports a live count for this game, so this is a share of the total player base — a genre assumption rather than an observation, which is why the range is wide.
Estimated total players
~660,000
0.0% no change vs one week agoRange 330K – 1.3M
Everyone who has ever played, from the cumulative counts: store ratings and installs, Steam reviews, members and subscribers.
2 readings · last 2 days
| Month | Estimated total players | Change |
|---|---|---|
| August 2026 | ~660,000 | — |
Last checked Aug 9, 2026
How many people have rated, reviewed or installed Jelly Jump where it is sold.
Not tracked for Jelly Jump: Google Play, Steam, Discord, Reddit, YouTube, Twitch. A platform appears here once the game has a link to it — most mobile games have no Steam port or subreddit, so a gap is normal rather than a sign the game is small.
We estimate that about 660,000 people have played Jelly Jump — plausibly between 330K and 1.3M. Around 33,000 of them play on a given day, in a range of 3.3K and 200K. Both figures are modelled from public counts on App Store rather than published by the developer, so read them as a scale rather than as a headcount.
Yes. Jelly Jump is holding steady — it measured within a percent of where it was a week ago. We recheck every source daily, and the charts on this page show each platform's readings over time.
Nobody publishes player counts for mobile games, so we infer them. Each public count we can read is converted into a population using a documented ratio — roughly one Google Play rating per 45 people who played, one Steam review per 35 owners, one Discord member per 40 players — and the live counts (Steam concurrents, members online, Twitch viewers) are converted the same way into a daily figure. Those separate estimates are then averaged in proportion to how much each source can be trusted, which is why sources that disagree widen the published range instead of cancelling out. This page is built on 2 readings taken since August 8, 2026.
Jelly Jump was released on February 26, 2015 for Android and iOS.
Jelly Jump is available on Android and iOS. You can get it from App Store (iPhone).
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