App Store ratings
3,945
0.0% no change vs Aug 8, 2026- Average rating
- 4.7
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Mobile game · 2019
Cut-throat multiplayer running game that pits 4 players against each other, locally and/or online. Run, jump, swing around, and use devious weapons and pick-ups to knock opponents off-screen
Estimated daily players
Range 1.2K–71K
Estimated total players
Range 120K–470K
Estimates, not counts — nobody publishes real player numbers for mobile games, so these are modelled from public signals. How we work them out
Nobody publishes how many people play SpeedRunners, so these figures are modelled from the public counts on App Store, Steam, Twitch. Each count stands in a roughly known ratio to a population — one Play rating per ~45 players, one Steam review per ~35 owners — and the estimates below combine those readings, weighted by how much each source can be trusted to speak for the whole game. Read the range as the answer and the headline as its middle.
Estimated daily players
~12,000
0.0% no change vs one week agoRange 1.2K – 71K
Built from the live counts: Steam concurrents, Discord and Reddit members online, Twitch viewers.
Estimated total players
~240,000
0.0% no change vs one week agoRange 120K – 470K
Everyone who has ever played, from the cumulative counts: store ratings and installs, Steam reviews, members and subscribers.
2 readings · last 2 days
from live counts
| Month | Estimated total players | Change |
|---|---|---|
| August 2026 | ~330,000 | — |
Last checked Aug 9, 2026
How many people have rated, reviewed or installed SpeedRunners where it is sold.
How many people gather around SpeedRunners outside the stores — members, subscribers and live viewers.
Not tracked for SpeedRunners: Google Play, Discord, Reddit, YouTube. A platform appears here once the game has a link to it — most mobile games have no Steam port or subreddit, so a gap is normal rather than a sign the game is small.
In a city filled with superheroes, getting to crimes becomes a competition on its own. Fortunately there are enough rockets, bombs, grappling hooks, spikes, and other goodies lying around -- to make the competition fun and fast. Welcome to SpeedRunners.
We estimate that about 240,000 people have played SpeedRunners — plausibly between 120K and 470K. Around 12,000 of them play on a given day, in a range of 1.2K and 71K. Both figures are modelled from public counts on App Store, Steam and Twitch rather than published by the developer, so read them as a scale rather than as a headcount.
Yes. SpeedRunners is holding steady — it measured within a percent of where it was a week ago. We recheck every source daily, and the charts on this page show each platform's readings over time.
Nobody publishes player counts for mobile games, so we infer them. Each public count we can read is converted into a population using a documented ratio — roughly one Google Play rating per 45 people who played, one Steam review per 35 owners, one Discord member per 40 players — and the live counts (Steam concurrents, members online, Twitch viewers) are converted the same way into a daily figure. Those separate estimates are then averaged in proportion to how much each source can be trusted, which is why sources that disagree widen the published range instead of cancelling out. This page is built on 2 readings taken since August 8, 2026.
SpeedRunners was released on February 25, 2019 for Android and iOS.
SpeedRunners is available on Android and iOS. You can get it from App Store (iPhone).
Other mobile games from tinyBuild and Pingle Game Studio.

2020 · iOS
~3.3K2020 · Android, iOS
~260K2022 · Android, iOS
~7.6K2023 · iOS
~1.4K2024 · Android, iOS
~1.3M2017 · Android, iOS
~97K2021 · Android, iOS
~23K2018 · Android, iOS
~1.9K2016 · Android, iOS

2014 · iOS
~170K2018 · Android, iOS
~13K2015 · Android, iOS
~130K2020 · iOS
~56K2020 · iOS
~93K2015 · iOS
~240K2021 · Android, iOS
~1.5M2019 · iOS
~46K2014 · Android, iOS
~3.9K2019 · iOS
~83K2022 · Android, iOS

2016 · Android, iOS

2018 · Android, iOS
~6.2M2018 · Android, iOS