Google Play ratings
232,561
- Average rating
- 4.8
- Installs
- 1M+
First reading taken Aug 9, 2026 — the chart appears once there are two.
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Mobile game · 2012
A mysterious invitation leads to the attic of an abandoned house. In the room is a cast-iron safe laced with strange carvings and on top, a note from your distant companion. It promises something ancient and astonishing concealed in the iron chamber - you need only find a way in.
Estimated daily players
Range 2.3K–140K
Estimated total players
Range 230K–910K
Estimates, not counts — nobody publishes real player numbers for mobile games, so these are modelled from public signals. How we work them out
Nobody publishes how many people play The Room, so these figures are modelled from the public counts on Google Play, App Store, Steam. Each count stands in a roughly known ratio to a population — one Play rating per ~45 players, one Steam review per ~35 owners — and the estimates below combine those readings, weighted by how much each source can be trusted to speak for the whole game. Read the range as the answer and the headline as its middle.
Estimated daily players
~23,000
0.0% no change vs one week agoRange 2.3K – 140K
Built from the live counts: Steam concurrents, Discord and Reddit members online, Twitch viewers.
Estimated total players
~460,000
0.0% no change vs one week agoRange 230K – 910K
Everyone who has ever played, from the cumulative counts: store ratings and installs, Steam reviews, members and subscribers.
2 readings · last 2 days
from live counts
| Month | Estimated total players | Change |
|---|---|---|
| August 2026 | ~1,200,000 | — |
Last checked Aug 9, 2026
How many people have rated, reviewed or installed The Room where it is sold.
232,561
First reading taken Aug 9, 2026 — the chart appears once there are two.
7,596
0.0% no change vs Aug 8, 202665
First reading taken Aug 9, 2026 — the chart appears once there are two.
Not tracked for The Room: Discord, Reddit, YouTube, Twitch. A platform appears here once the game has a link to it — most mobile games have no Steam port or subreddit, so a gap is normal rather than a sign the game is small.
The game has a minimal story, in which the player is told by letters of a mysterious box in a room in a house; as the player solves the puzzles around the box, more notes from the same author - one who previously had solved the mystery of the box - are found, describing the box's use of an ethereal material called "Null", as well as showing the author slowly descending into madness.
We estimate that about 460,000 people have played The Room — plausibly between 230K and 910K. Around 23,000 of them play on a given day, in a range of 2.3K and 140K. Both figures are modelled from public counts on Google Play, App Store and Steam rather than published by the developer, so read them as a scale rather than as a headcount.
Yes. The Room is holding steady — it measured within a percent of where it was a week ago. We recheck every source daily, and the charts on this page show each platform's readings over time.
Nobody publishes player counts for mobile games, so we infer them. Each public count we can read is converted into a population using a documented ratio — roughly one Google Play rating per 45 people who played, one Steam review per 35 owners, one Discord member per 40 players — and the live counts (Steam concurrents, members online, Twitch viewers) are converted the same way into a daily figure. Those separate estimates are then averaged in proportion to how much each source can be trusted, which is why sources that disagree widen the published range instead of cancelling out. This page is built on 2 readings taken since August 8, 2026.
The Room was released on September 19, 2012 for Android and iOS.
The Room is available on Android and iOS. You can get it from Google Play and App Store (iPhone).
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