Google Play ratings
192,626
- Average rating
- 4.9
- Installs
- 1M+
First reading taken Aug 9, 2026 — the chart appears once there are two.
Games
Browse
Theme

Mobile game · 2013
Unique events transport you to the halls of a long-forgotten crypt. The only means of escape lies locked within a stone pedestal, along with a note from your mysterious ally. His words promise assistance, but only serve to entice you into a compelling world of mystery and exploration.
Estimated daily players
Range 490–150K
Estimated total players
Range 49K–1M
Estimates, not counts — nobody publishes real player numbers for mobile games, so these are modelled from public signals. How we work them out
Nobody publishes how many people play The Room Two, so these figures are modelled from the public counts on Google Play, App Store, Steam, Reddit, YouTube, Twitch. Each count stands in a roughly known ratio to a population — one Play rating per ~45 players, one Steam review per ~35 owners — and the estimates below combine those readings, weighted by how much each source can be trusted to speak for the whole game. Read the range as the answer and the headline as its middle.
Estimated daily players
~22,000
0.0% no change vs one week agoRange 490 – 150K
Built from the live counts: Steam concurrents, Discord and Reddit members online, Twitch viewers.
Estimated total players
~450,000
0.0% no change vs one week agoRange 49K – 1M
Everyone who has ever played, from the cumulative counts: store ratings and installs, Steam reviews, members and subscribers.
2 readings · last 2 days
from live counts
| Month | Estimated total players | Change |
|---|---|---|
| August 2026 | ~1,200,000 | — |
Last checked Aug 9, 2026
How many people have rated, reviewed or installed The Room Two where it is sold.
192,626
First reading taken Aug 9, 2026 — the chart appears once there are two.
16,611
0.0% no change vs Aug 8, 202646
First reading taken Aug 9, 2026 — the chart appears once there are two.
How many people gather around The Room Two outside the stores — members, subscribers and live viewers.
Not tracked for The Room Two: Discord. A platform appears here once the game has a link to it — most mobile games have no Steam port or subreddit, so a gap is normal rather than a sign the game is small.
The game's story continues from the previous title, in which the player is trapped in a mysterious Null-based dimension, and is following in the footsteps of an acquaintance (known only as "A.S.") who has discovered these boxes based on the Null element, which imbues them with supernatural properties. Through a series of notes, A.S. reveals his entrapment in this dimension; he has found rooms that are attached to others that have come in contact with Null, the material warping the reality around these self-contained rooms, yet linking them together. Passage is only possible when the puzzle is solved, revealing a piece of Null, which, when viewed with the player's eyepiece, reveals the next door. The letters from the friend tell the player-character to move through each room quickly, warning of the risk of insanity to those who are exposed to it too long. A.S. reveals that he had become too far gone to find an escape. While working within one of the rooms, the player discovers the body of A.S., who has been trapped with the rooms for many years due to the strange passage of time within Null. The player, on completing the final room, finds the exit leading back to the house where the first game started, but chased by tendrils of an evil entity using the Null. The player-character escapes the house in time as the tendrils cause parts of the house to implode, taking away the passage to Null with it.
We estimate that about 450,000 people have played The Room Two — plausibly between 49K and 1M. Around 22,000 of them play on a given day, in a range of 490 and 150K. Both figures are modelled from public counts on Google Play, App Store, Steam, Reddit, YouTube and Twitch rather than published by the developer, so read them as a scale rather than as a headcount.
Yes. The Room Two is holding steady — it measured within a percent of where it was a week ago. We recheck every source daily, and the charts on this page show each platform's readings over time.
Nobody publishes player counts for mobile games, so we infer them. Each public count we can read is converted into a population using a documented ratio — roughly one Google Play rating per 45 people who played, one Steam review per 35 owners, one Discord member per 40 players — and the live counts (Steam concurrents, members online, Twitch viewers) are converted the same way into a daily figure. Those separate estimates are then averaged in proportion to how much each source can be trusted, which is why sources that disagree widen the published range instead of cancelling out. This page is built on 2 readings taken since August 8, 2026.
The Room Two has 699 members on Reddit, as of August 9, 2026.
The Room Two has 10,500 subscribers on YouTube, as of August 9, 2026.
The Room Two was released on December 12, 2013 for Android and iOS.
The Room Two is available on Android and iOS. You can get it from Google Play and App Store (iPhone).
Other mobile games from Fireproof Games.